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[Sprig App] hopscotch (hackclub#2650)
* Sprig App - hopscotch * update date --------- Co-authored-by: Mare Cosmin <[email protected]>
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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: hopscotch | ||
@author: brycen weeks | ||
@tags: [] | ||
@addedOn: 2024-11-26 | ||
*/ | ||
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const player = "p" | ||
const rope = "s" | ||
const deco1 = "d" | ||
const deco2 = "f" | ||
const deco3 = "j" | ||
const deco4 = "x" | ||
const spike = "v" | ||
const jump = "u" | ||
const torch1 = "o" | ||
const torch2 = "n" | ||
const particles = "r" | ||
const splosion = "k" | ||
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let speed = 500 | ||
let score = 0 | ||
let level = 0 | ||
let jumping = false | ||
let running = true | ||
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setLegend( | ||
[player, bitmap` | ||
................ | ||
..............3. | ||
..3...........3. | ||
..3..........3.. | ||
...3...333..3... | ||
....3.3...3.3... | ||
....33...0.33... | ||
....3.0....3.... | ||
....3....0.3.... | ||
....3.000..3.... | ||
.....3....3..... | ||
......3333...... | ||
......3..3...... | ||
......3..3...... | ||
......3..3...... | ||
....333..333....`], | ||
[rope, bitmap` | ||
.3............3. | ||
323..........323 | ||
333..........333 | ||
333..........333 | ||
.3............3. | ||
.L............L. | ||
.L............L. | ||
.L...........L.. | ||
.L...........L.. | ||
..L..........L.. | ||
..LL........LL.. | ||
...L........L... | ||
....L......L.... | ||
.....LLLLLL..... | ||
................ | ||
................`], | ||
[deco1, bitmap` | ||
................ | ||
00.............. | ||
10.............. | ||
10.............. | ||
100............. | ||
1100............ | ||
11L00........... | ||
11L100.......... | ||
1L11100......... | ||
L1111D000....... | ||
L11DD11L000..... | ||
LLDD111L1100.... | ||
11LD111L1110.... | ||
111D111L1110.... | ||
11DDL11LL110.... | ||
11D1L111L110....`], | ||
[deco2, bitmap` | ||
LLDLLLLLLL10.... | ||
11D111L11110.... | ||
11DL11L11110.... | ||
1DDL1DD11110.... | ||
1D1LD1DDDDD0.... | ||
DD1DL11L1110.... | ||
D11DD11L1110.... | ||
1111D111L110.... | ||
1111D111L110.... | ||
1111DL111L100... | ||
1111DL111L1100.. | ||
D1DDD11111L1100. | ||
1DDL111111L1110. | ||
111L111111L1110. | ||
11L111111L111100 | ||
1L1111111L111110`], | ||
[deco3, bitmap` | ||
................ | ||
................ | ||
........000000.. | ||
.......001111000 | ||
......00L1111111 | ||
......01LL111DDD | ||
......011LLDDD11 | ||
......0DDDDL1111 | ||
......011111L111 | ||
......0D11111L11 | ||
......0D11111L11 | ||
.....001D1111L11 | ||
.....0111DDD1L11 | ||
.....011111DDDDD | ||
....00111111L111 | ||
....01111111L111`], | ||
[deco4, bitmap ` | ||
....01111111L111 | ||
....01111111L111 | ||
....0DDD1111L111 | ||
....0111D111L111 | ||
....0111D111L111 | ||
....011DD11L1111 | ||
...0011D1DDL1111 | ||
...0111D11LDDDDD | ||
..00111DLLL11111 | ||
..01111DL1L11111 | ||
..0111LD11L11111 | ||
..011LLD111L1111 | ||
.0011L1D111L1111 | ||
.011LL1DD11LLL11 | ||
0011L111D11111LL | ||
00111L11DD11111L`], | ||
[spike, bitmap ` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
..0...0...0...0. | ||
..0...0...0...0. | ||
.0L0.010.0L0.010 | ||
.0L0.010.0L0.010 | ||
.0L0.010.0L0.010 | ||
0LLL01110LLL0111 | ||
0LLL01110LLL0111`], | ||
[jump, bitmap ` | ||
333333.......... | ||
....3..33.3..... | ||
....3..3.3.3.... | ||
3..33..3.3.3.... | ||
33.3...3...3.... | ||
.33........3.... | ||
....9..9........ | ||
....9..9....9999 | ||
....9..9...99..9 | ||
....9..9...9...9 | ||
.....999..9...99 | ||
......99..9..99. | ||
..........999... | ||
..........9..... | ||
..........9..... | ||
................`], | ||
[torch2, bitmap` | ||
................ | ||
...........3..3. | ||
.........3.3.33. | ||
.........3.3.33. | ||
.........393339. | ||
.........399999. | ||
..........66693. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC.. | ||
...........CCC..`], | ||
[torch1, bitmap ` | ||
....3333........ | ||
....393333...... | ||
....3969993..... | ||
....3966693..... | ||
.....6666....... | ||
.....CCCC....... | ||
....CCCCC....... | ||
...CCCCC........ | ||
CCCCCCC......... | ||
CCCCCC.......... | ||
CCCCC........... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[particles, bitmap ` | ||
................ | ||
................ | ||
.....1.......1.. | ||
.....1.......1.. | ||
.....1.......1.. | ||
.....1.......1.. | ||
.....1.......1.. | ||
.....1.......1.. | ||
.1...1...1...1.. | ||
.1...1...1...1.. | ||
.1...1...1...1.. | ||
.1...1...1...... | ||
.1.......1...... | ||
.1.......1...... | ||
.1.......1...... | ||
.1..............`], | ||
[splosion, bitmap ` | ||
................ | ||
................ | ||
.....3..33...... | ||
.....33333...... | ||
..333333333333.. | ||
..333333333333.. | ||
..333399933333.. | ||
..33999999933... | ||
..339996999333.. | ||
33339966699993.. | ||
333399966699933. | ||
33333399999933.. | ||
..3333339933.... | ||
......333333.... | ||
......33333..... | ||
................`] | ||
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) | ||
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setSolids([]) | ||
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const levels = [ | ||
map` | ||
..s.. | ||
o.... | ||
..... | ||
d.p.j | ||
fvvvx`, | ||
map` | ||
..r.. | ||
o.s.. | ||
..... | ||
d.p.j | ||
fvvvx`, | ||
map` | ||
..r.. | ||
o.r.. | ||
..s.. | ||
d.p.j | ||
fvvvx`, | ||
map` | ||
..r.. | ||
o.r.. | ||
..r.. | ||
d.p.j | ||
fvvvx`, | ||
map` | ||
..... | ||
o.... | ||
..... | ||
d.p.j | ||
fvvvx` | ||
] | ||
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function updateScoreText() { | ||
clearText() // Clear previous score text | ||
addText(`Score: ${score}`, { x: 1, y: 1, color: color`3` }) // Display updated score | ||
} | ||
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setMap(levels[level]) | ||
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setPushables({ | ||
[player]: [] | ||
}) | ||
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onInput("s", () => { | ||
if (!jumping) { | ||
getFirst(player).y -= 1; | ||
jumping = true; | ||
setTimeout(() => { | ||
setTimeout(() => { | ||
jumping = false; // Reset jumping flag after the jump is completed | ||
}, speed); | ||
}, speed); | ||
} | ||
}); | ||
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setInterval(() => { | ||
if (running) { | ||
setMap(levels[level]) | ||
level = (level + 1) % levels.length | ||
if (level == 4 && !jumping) { | ||
speed = 1000000000000000 | ||
clearText() | ||
addText(`You lost! ${score}`, { x: 1, y: 1, color: color`4` }) | ||
running = false | ||
} else if (level == 4) { | ||
// score | ||
addText(`Press S to Jump`, { x: 1, y: 6, color: color`H` }) | ||
score++ | ||
updateScoreText() | ||
speed -= 1 | ||
} | ||
} | ||
}, speed); | ||
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updateScoreText() | ||
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afterInput(() => { | ||
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}) |