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Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

C# 607 76 Updated Dec 30, 2024

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 761 50 Updated Dec 30, 2024

Unity editor tool for quickly generating pipes—with pathfinding

C# 351 38 Updated Sep 26, 2023

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

C# 3,337 227 Updated Oct 4, 2024

Unity Scripting in C++

C# 1,348 134 Updated Mar 6, 2021

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

C# 784 65 Updated Sep 20, 2022

The user guide for godot-rust.

CSS 64 42 Updated Apr 24, 2024

To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shadow volume.

ShaderLab 44 11 Updated Nov 18, 2020

Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.

C# 81 9 Updated Dec 3, 2024

Nvidia's PCSS soft shadow algorithm implemented in Unity

C# 750 81 Updated Aug 5, 2019

Distance-field volume generator for Unity

C# 181 19 Updated May 31, 2017

Example project for Unity 2020.1+ texture data access APIs

C# 143 10 Updated May 25, 2023

Rust integration for Unreal Engine 5

Rust 2,130 79 Updated Jun 5, 2024

Tacotron 2 - PyTorch implementation with faster-than-realtime inference

Jupyter Notebook 5,132 1,401 Updated Jun 12, 2024

Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them

C# 1,769 120 Updated Dec 10, 2024

A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold …

C# 111 27 Updated Apr 7, 2020

Stable Diffusion built-in to Blender

Python 7,884 429 Updated Aug 26, 2024

Open source mesh slicing/fracturing utility for Unity

C# 921 150 Updated Jul 17, 2024

Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr

C# 100 14 Updated Feb 2, 2024

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 313 30 Updated Jul 17, 2021

A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity

C# 69 11 Updated Jan 23, 2019

Example project to draw 1million grass instances on mobile

C# 1,580 240 Updated Nov 25, 2020

Texture atlas creator for Unity

C# 459 47 Updated Nov 9, 2022

GPU Instancing in unity with culling and LOD

C# 14 3 Updated May 7, 2023

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 688 86 Updated Oct 1, 2020

A simple collection of jobs used for view frustum culling

C# 51 7 Updated Mar 2, 2019