Stars
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Unity editor tool for quickly generating pipes—with pathfinding
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shadow volume.
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
Nvidia's PCSS soft shadow algorithm implemented in Unity
Example project for Unity 2020.1+ texture data access APIs
Tacotron 2 - PyTorch implementation with faster-than-realtime inference
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold …
Stable Diffusion built-in to Blender
Open source mesh slicing/fracturing utility for Unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity
Example project to draw 1million grass instances on mobile
GPU Instancing in unity with culling and LOD
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
A simple collection of jobs used for view frustum culling