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Storing the solution to the TODO's in full_code
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DidacRomero committed Apr 8, 2019
1 parent a00ab73 commit 6c291a1
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22 changes: 22 additions & 0 deletions full_code/Fog of War Research.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2013 for Windows Desktop
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Motor 2D", "Motor2D\Motor2D.vcxproj", "{2AF9969B-F202-497B-AF30-7BEF9CE8005E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2AF9969B-F202-497B-AF30-7BEF9CE8005E}.Debug|Win32.ActiveCfg = Debug|Win32
{2AF9969B-F202-497B-AF30-7BEF9CE8005E}.Debug|Win32.Build.0 = Debug|Win32
{2AF9969B-F202-497B-AF30-7BEF9CE8005E}.Release|Win32.ActiveCfg = Release|Win32
{2AF9969B-F202-497B-AF30-7BEF9CE8005E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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29 changes: 29 additions & 0 deletions full_code/Game/config.xml
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<!-- Config file for the game -->

<config>
<app>
<title>Game Development Testbed</title>
<organization>UPC</organization>
</app>

<renderer>
<vsync value="true"/>
</renderer>

<window>
<resolution width="1024" height="768" scale="1"/>
<fullscreen value="false"/>
<borderless value="false"/>
<resizable value="false"/>
<fullscreen_window value="false"/>
</window>

<file_system>
<path>data.zip</path>
</file_system>

<map>
<folder>maps/</folder>
</map>

</config>
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