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PanelDueFirmware

This firmware runs on PanelDue touchscreens available from Duet3D Ltd. and their resellers. It is used to check the status on and control a machine running primarily RepRapFirmware though since it simply sends GCodes over serial line it can be basically used with every controller that understands the sent commands.

Devices

The following devices are supported:

  • v2-4.3
  • v2-5.0
  • v2-7.0
  • v2-7.0c
  • v3-4.3
  • v3-5.0
  • v3-7.0
  • v3-7.0c
  • 5.0i
  • 7.0i

Download

Download the latest firmware images at

https://github.com/Duet3D/PanelDueFirmware/releases

Flashing

Detailed flashing instruction can be found at

https://docs.duet3d.com/en/User_manual/RepRapFirmware/Updating_PanelDue

Development

As at version 3.5.1 this project can be built under either Eclipse or using CMake.

Building using Eclipse

Requirements

  • Eclipse CDT
  • arm-none-eabi-gcc
  • Git (an easy way to get it is to install Git Desktop)

Windows

  • Create an Eclipse workspace
  • Clone this Git project (PanelDueFirmware) into it (you can do this in Git Desktop)
  • Open a command prompt at <your workspace name>\PanelDueFirmware and run command: git submodule update
  • Open Eclipse, add the project to the workspace, select the build configuration you require and build

Ubuntu etc.

  • As for Windows, but you will need to change the post-build step cp commands in the Eclipse project to appropriate Linux cat commands

Building using CMake

Requirements

  • arm-none-eabi-gcc
  • cat
  • cmake
  • make
  • bossa

Ubuntu

$ apt install gcc-arm-none-eabi

Arch

$ pacman -S arm-none-abi-gcc arm-none-eabi-newlib

Mac OS

$ brew install gcc-arm-embedded

Windows

Setup repository

$ git clone [email protected]:Duet3D/PanelDueFirmware.git
$ cd PanelDueFirmware
$ git submodule init
$ git submodule update --recursive

Setup build for specific device

With the default build system

$ cmake -B build -DDEVICE="5.0i" .
$ make -C build all -j12

Or with an explicit build system

$ cmake -B build -G "Unix Makefiles" -DDEVICE="5.0i" .
$ make -C build all -j12

The default compiler can be easily overwritten by setting the cross compiler prefix.

$ cmake -B build -DDEVICE="5.0i" -DCROSS_COMPILE="/path/to/cross/compiler/arm-none-eabi-" .
$ make -C build all -j12

Examples for windows users:

When passing a path name use

  • slashes instead of backslashes to separate directories and
  • use backslashes to escape whitespaces.
$ cmake -B build -DDEVICE="5.0i" -DCROSS_COMPILE="C:/Program\ Files\ (x86)/GNU\ Tools\ ARM\ Embedded/8\ 2018-q4-major/bin/arm-none-eabi-" .

Create build system for Eclipse CDT which can be easily integrated

$ cmake -G "Eclipse CDT4 - Unix Makefiles" -B . -DDEVICE="5.0i"

To switching the target device re-run cmake with another device setting

$ cmake -G "Eclipse CDT4 - Unix Makefiles" -B . -DDEVICE="v3-5.0"

For further Eclipse CDT integration please visit

https://cmake.org/cmake/help/latest/generator/Eclipse%20CDT4.html

Local Configuration

It is possible to configure the local build system permamently instead of passing DEVICE and CROSS_COMPILE variable.

  • copy env.cmake.example to env.cmake
  • uncomment variables and adapt accordingly in env.cmake
  • re-run 'cmake -B build .'

Flash a firmware image to a device

$ bossac -e -w -v -b build/paneldue.bin -R -p /dev/ttyACM1

Customization

Splash Screen

Customising the splash screen (versions 1.20RC4 and later)

If you wish to display a custom splash screen when PanelDue is powered up, you need to append a compressed version of the splash screen image to the bare firmware version appropriate to your model's screen size.

  • First export the image you want to display in 24-bit bitmap (.bmp) format. The width and height in pixels must match exactly the resolution of the TFT panel (480x272 for the 4.3" panel, or 800x480 for the 5" and 7" panels)
  • The image must compress sufficiently well to fit in the available flash memory. Images containing large blocks of the same colour compress well.
  • Version 1 PanelDue controllers have 128kb flash memory. Version 2 controllers use either a ATSAM3S2B (128kb) chip or a ATSAM3S4B (256kb) chip. Version 3 controllers and the 7i integrated version have 256kb flash memory. If you have a 128kb chip then you will only be able to use a splash screen if you are using the 4.3" panel and the image compresses well.

There is a tool included in Tools/gobmp2c/(linux|macos|win) containing pre-compiled binaries for the three major operating systems. It's a command-line tool and can be used like follows:

$ Tools/gobmp2c/linux/bmp2c --help
Usage of ./bmp2c:
  -binary
        Binary output
  -outfile string
        Output file. The default is to output to stdout. (default "-")

Use the -binary parameter to create splash screen and append it like this to the compiled firmware binary and provide the name of the input file as the last parameter e.g.

$ Tools/gobmp2c/linux/bmp2c -binary -outfile mysplashscreen.bin mysplashscreen.bmp

On Windows: Run this Windows command to append it to the binary: copy /b PanelDue-v3-5.0-nologo.bin+myimage.bin PanelDueFirmware.bin

On Linux: Run this Linux command to append it to the binary: cat PanelDue-v3-5.0-nologo.bin myimage.bin > PanelDueFirmware.bin

substituting appropriate filenames. Then:

  • Check that the resulting firmware file (PanelDueFirmware.bin in this example) is no larger than the flash memory size
  • Install the new PanelDueFirmware.bin file on your PanelDue

Custom Icons

The aforementioned tool can also be used to create new Icons. These also have to be provided in 24-bit bitmap format and will be converted into a paletted representation. The palette contains 12 different colors:

24-bit input 16-bit output Note
0x000000 0x0000 black
0xffffff 0xffff white - note that this will usually be rendered as transparent instead
0x201c20 0x20e4 dark grey
0xf8f8f8 0xffdf very light grey, used to replace white
0x181c18 0x18e3 very dark grey
0xf0f0f0 0xf79e light grey
0xc83030 0xc986 red
0xd06060 0xd30c lighter red
0xc02018 0xc103 red
0xf8e890 0xff52 light yellow
0xf8fcd8 0xfffb very light yellow
0x40ac48 0x4569 green
0x909090 0x9492 grey

The tool can convert multiple input files into one output file. To convert icons into a paletted representation use

$ Tools/gobmp2c/linux/bmp2c -outfile Icons.hpp icon1.bmp [icon2.bmp ...]

It will append to the output file.