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ssd1306: move display vertical and horizontal mirroring to OpenGL sce…
…ne setup The idea is that the display orientation related code belongs in the board's implementation. Prior to this commit boards which mount the display with a different orientation would end up mirroring the pixels twice: once when reading them from the framebuffer and again in the OpenGL scene rendering. As a sideeffect now reading pixels from the vram array is simplified.
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