Tags: EAdemov/unity-builder
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Hotfix: Fix version checking in image-tag (game-ci#640) * Update version check regex and fix tests
Hotfix: Fix version checking in image-tag (game-ci#640) * Update version check regex and fix tests
Hotfixes for 4.2.0 (game-ci#630) * Fix mac env variables not getting skip activation * Fix image tag for linux il2cpp. Force tests to use il2cpp * Scripting backend is always il2cpp
Allow Skipping Activation (game-ci#629) * Add skipActivation functionality * Update packages and fix lint/test issues * Use nullish coalescing operator * Ensure there is enough space for Android test builds
Fix Windows Arguments Passed to Unity (game-ci#623) * Add missing parameter, add quotes around variables, bump action versions * Wrap quotes * Fix upload artifact naming conflict
Parity Fixes with Test Runner (QOL Changes) (game-ci#607) * Fix missed directory change that isn't used anymore * Fixes, improvements, and cleanup while reconciling test runner scripts * Additional cleanup * Fix possible hang * Don't mislead with activation server on windows * Update node version
Fix pro activation (game-ci#602) - Only randomize uuid for personal licenses - Add warning annotation for license activation retries - add `engineExitCode` output - repo/code cleanup
Allow Running Container as Runner Host User (game-ci#600) - Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners. - Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user - Automatically detect android sdk target version if parameters are not already provided to configure the sdk - Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors - Add exponential retry strategy for Ubuntu license activations
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