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Merge pull request tgstation#18205 from Steelpoint/Vest
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Vest Buff (Vest, Helmet, Warden Hat)
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optimumtact committed Jun 7, 2016
2 parents 636b35b + 28e569b commit e06b7d5
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Showing 3 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion code/modules/clothing/head/helmet.dm
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icon_state = "helmet"
flags = HEADBANGPROTECT
item_state = "helmet"
armor = list(melee = 30, bullet = 25, laser = 25,energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEEARS
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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6 changes: 3 additions & 3 deletions code/modules/clothing/head/jobs.dm
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Expand Up @@ -107,7 +107,7 @@
name = "warden's police hat"
desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
icon_state = "policehelm"
armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60

dog_fashion = /datum/dog_fashion/head/warden
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name = "security beret"
desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficent protection."
icon_state = "beret_badge"
armor = list(melee = 30, bullet = 25, laser = 25,energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60
dog_fashion = null

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name = "warden's beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "wardenberet"
armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
strip_delay = 60

/obj/item/clothing/head/beret/sec/navyofficer
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2 changes: 1 addition & 1 deletion code/modules/clothing/suits/armor.dm
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Expand Up @@ -15,7 +15,7 @@
icon_state = "armoralt"
item_state = "armoralt"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
dog_fashion = /datum/dog_fashion/back

/obj/item/clothing/suit/armor/vest/alt
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