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* Fixes SNPCs still healing people * SNPCs now use similar speech handling to Poly, and will mimic phrases in addition to their usual speech * SNPCs can now be spawned as traitors, and given a special role. * Greytide SNPCs now wear assistant outfits * Certain jobs are now restricted to their area (can be toggled with restrictedJob) * SNPCs start with a minor variation in stats * Bartender SNPCs should now appropriately serve people * Chef SNPC workflow redone, they will now prioritise preparing food over making it, and should serve more food to tables * Third attempt at fixing infighting * SNPCs should no longer repeatedly stun a target * Friendly SNPCs now no longer have a combat module, and they are the station's faction * NPCPool will routinely trim orders from it, reducing the amount of order ping-pong
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