Stars
整合HybridCLR+YooAsset+UniTask工程
GithubDesktop语言本地化(汉化)工具 【GitHub桌面客户端中文汉化】
UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
ImGuiEditor, The purpose is to make editing ImGui clearer and easier for users. thus speeding up development
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
Provides an efficient allocation free async/await integration for Unity.
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
Sevoii / StriveFrameViewer
Forked from Procdox/StriveFrameViewerA mod for GGST that adds training mode features
《Real-Time Rendering 4th》 (RTR4) 中文翻译
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Example project to draw 1million grass instances on mobile
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Pure C# 3D real time physics simulation library, now with a higher version number.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Completely reworked and improved C++ version of Advanced Locomotion System V4.
A cheatsheet of modern C++ language and library features.
Game Development & Unreal Engine Programming Guide
Roslyn analyzers for Unity game developers