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[Add]: ToolTips are now supported! By default they have a label and a…
… background. A FToolTip can be assigned to any FComponent and will be displayed after idling with the mouse over a component for over 0.5 seconds(customizable) . [Add]: Position and Size change delegates. Adjust the size of a component if another one has changed its size? No problem! [Add]: Added two options to FScene: bSuppressKeyInput and bLockRotation that can be disabled to allow players to continue their game even if a menu is actively open. [Rev]: Redesigned how components are initialized. If you happen to have overriden the function Initialize() of InitializeComponent() you'll have to make modifications to your code! This change fixes a bunch of accessed nones and provides an easier to understand initialization flow. [Rev]: Redesigned how TabButtons and TabControls work. You can now add your tab button and tab page on completely different and unrelated containers(for design reasons) using the @ExternContainer variable and FTabControl will handle everything on itself without you having to use any hacks.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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