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Update README.md
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keijiro authored Jun 1, 2017
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Expand Up @@ -9,8 +9,8 @@ There are two types of renderers in *Swarm*.

**Swirling Swarm**

![screenshot](http://i.imgur.com/XoOMqTIm.png)
![screenshot](http://i.imgur.com/NNFsWBDm.png)
![screenshot](http://i.imgur.com/qyKgqUg.gif)
![screenshot](http://i.imgur.com/hNgbg86.gif)

*Swirling Swarm* simulates particle motion within a [divergence-free noise
field] and draws trace lines along it. The simulation is reset in every frame,
Expand All @@ -19,8 +19,8 @@ the swirls are slowly moving around and changing their shapes.

**Crawling Swarm**

![screenshot](http://i.imgur.com/SkIZUAT.gif)
![screenshot](http://i.imgur.com/tci4x1V.gif)
![screenshot](http://i.imgur.com/J9XxrgG.gif)
![screenshot](http://i.imgur.com/sZGZsXR.gif)

The basic concept of *Crawling Swarm* is the same to *Swirling Swarm*; it
simulates particle motion within a noise field, but it's constrained with a
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