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nativedb: guessed names
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gottfriedleibniz committed Apr 2, 2021
1 parent 7c974de commit d8e9e0c
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---
ns: AUDIO
aliases: ["0x3E65CDE5215832C1"]
---
## _0x3E65CDE5215832C1
## _GET_CURRENT_RADIO_STATION_HASH

```c
// 0x3E65CDE5215832C1
int _0x3E65CDE5215832C1(char* radioStationName);
int _GET_CURRENT_RADIO_STATION_HASH(char* radioStationName);
```
```
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17 changes: 0 additions & 17 deletions AUDIO/N_0x0653b735bfbdfe87.md

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17 changes: 0 additions & 17 deletions AUDIO/N_0x29da3ca8d8b2692d.md

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15 changes: 0 additions & 15 deletions AUDIO/N_0xa5342d390cda41d6.md

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22 changes: 22 additions & 0 deletions AUDIO/SetPedAudioFootstepLoud.md
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---
ns: AUDIO
aliases: ["0x0653B735BFBDFE87"]
---
## _SET_PED_AUDIO_FOOTSTEP_LOUD

```c
// 0x0653B735BFBDFE87
void _SET_PED_AUDIO_FOOTSTEP_LOUD(Ped ped, BOOL toggle);
```
```
Enables/disables ped's "loud" footstep sound.
```
```
NativeDB Introduced: v1493
```
## Parameters
* **ped**:
* **toggle**:
22 changes: 22 additions & 0 deletions AUDIO/SetPedAudioFootstepQuiet.md
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---
ns: AUDIO
aliases: ["0x29DA3CA8D8B2692D"]
---
## _SET_PED_AUDIO_FOOTSTEP_QUIET

```c
// 0x29DA3CA8D8B2692D
void _SET_PED_AUDIO_FOOTSTEP_QUIET(Ped ped, BOOL toggle);
```
```
Enables/disables ped's "quiet" footstep sound.
```
```
NativeDB Introduced: v1493
```
## Parameters
* **ped**:
* **toggle**:
15 changes: 15 additions & 0 deletions AUDIO/SetPedAudioGender.md
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---
ns: AUDIO
aliases: ["0xA5342D390CDA41D6"]
---
## _SET_PED_AUDIO_GENDER

```c
// 0xA5342D390CDA41D6
void _SET_PED_AUDIO_GENDER(Ped ped, BOOL p1);
```
## Parameters
* **ped**:
* **p1**:
14 changes: 14 additions & 0 deletions CAM/DisableCamCollisionForEntity.md
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---
ns: CAM
aliases: ["0x2AED6301F67007D5"]
---
## _DISABLE_CAM_COLLISION_FOR_ENTITY

```c
// 0x2AED6301F67007D5 0x2701A9AD
void _DISABLE_CAM_COLLISION_FOR_ENTITY(Entity entity);
```
## Parameters
* **entity**:
18 changes: 0 additions & 18 deletions CAM/N_0x2aed6301f67007d5.md

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16 changes: 0 additions & 16 deletions CAM/N_0x425a920fdb9a0dda.md

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21 changes: 21 additions & 0 deletions CAM/SetGameplayCamHash.md
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---
ns: CAM
aliases: ["0x425A920FDB9A0DDA"]
---
## _SET_GAMEPLAY_CAM_HASH

```c
// 0x425A920FDB9A0DDA
void _SET_GAMEPLAY_CAM_HASH(char* camName);
```
```
Sets gameplay camera to hash
```
```
NativeDB Introduced: v1180
```
## Parameters
* **camName**:
15 changes: 15 additions & 0 deletions ENTITY/GetEntityBoneCount.md
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---
ns: ENTITY
aliases: ["0xB328DCC3A3AA401B"]
---
## _GET_ENTITY_BONE_COUNT

```c
// 0xB328DCC3A3AA401B
int _GET_ENTITY_BONE_COUNT(Entity entity);
```
## Parameters
* **entity**:
## Return value
18 changes: 0 additions & 18 deletions ENTITY/N_0x2c2e3dc128f44309.md

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15 changes: 0 additions & 15 deletions ENTITY/N_0xb328dcc3a3aa401b.md

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19 changes: 19 additions & 0 deletions ENTITY/SetEntityDecalsDisabled.md
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---
ns: ENTITY
aliases: ["0x2C2E3DC128F44309"]
---
## _SET_ENTITY_DECALS_DISABLED

```c
// 0x2C2E3DC128F44309
void _SET_ENTITY_DECALS_DISABLED(Entity entity, BOOL p1);
```
```
SET_ENTITY_*
```
## Parameters
* **entity**:
* **p1**:
17 changes: 0 additions & 17 deletions GRAPHICS/N_0x95eb5e34f821babe.md

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16 changes: 0 additions & 16 deletions GRAPHICS/N_0xe6a9f00d4240b519.md

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21 changes: 21 additions & 0 deletions GRAPHICS/OverridePedBadgeTexture.md
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---
ns: GRAPHICS
aliases: ["0x95EB5E34F821BABE"]
---
## _OVERRIDE_PED_BADGE_TEXTURE

```c
// 0x95EB5E34F821BABE
BOOL _OVERRIDE_PED_BADGE_TEXTURE(Ped ped, char* txd, char* txn);
```
```
Overriding ped badge texture to a passed texture. It's synced between players (even custom textures!), don't forget to request used dict on *all* clients to make it sync properly. Can be removed by passing empty strings.
```
## Parameters
* **ped**:
* **txd**:
* **txn**:
## Return value
17 changes: 17 additions & 0 deletions GRAPHICS/SetScaleformFitRendertarget.md
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---
ns: GRAPHICS
aliases: ["0xE6A9F00D4240B519"]
---
## _SET_SCALEFORM_FIT_RENDERTARGET

```c
// 0xE6A9F00D4240B519
void _SET_SCALEFORM_FIT_RENDERTARGET(int scaleformHandle, BOOL toggle);
```
This native is used in some casino scripts to fit the scaleform in the rendertarget.
## Parameters
* **scaleformHandle**:
* **toggle**:
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---
ns: HUD
aliases: ["0x7669F9E39DC17063"]
---
## _0x7669F9E39DC17063
## _DISPLAY_HUD_WHEN_DEAD_THIS_FRAME

```c
// 0x7669F9E39DC17063 0xC380AC85
void _0x7669F9E39DC17063();
void _DISPLAY_HUD_WHEN_DEAD_THIS_FRAME();
```

Enables drawing some hud components, such as help labels, this frame, when the player is dead.
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20 changes: 20 additions & 0 deletions HUD/GetPauseMenuSelection.md
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---
ns: HUD
aliases: ["0x36C1451A88A09630"]
---
## _GET_PAUSE_MENU_SELECTION

```c
// 0x36C1451A88A09630 0x8543AAC8
void _GET_PAUSE_MENU_SELECTION(Any* lastItemMenuId, Any* selectedItemUniqueId);
```
```
NativeDB Parameter 0: int* lastItemMenuId
NativeDB Parameter 1: int* selectedItemUniqueId
```
## Parameters
* **lastItemMenuId**:
* **selectedItemUniqueId**:
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