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Merge pull request ksnyder1986#73 from ksnyder1986/sistersrhinobug
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Update Witch Hunters (2003).cat
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ksnyder1986 authored Jul 7, 2022
2 parents 9007a95 + 404244f commit 85637a4
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions Witch Hunters (2003).cat
Original file line number Diff line number Diff line change
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<cost name="pts" typeId="4ed5-2f92-9abc-2870" value="70.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9510-4956-0478-d4de" name="Witch Hunter Chimera" hidden="false" collective="false" import="true" type="model">
<selectionEntry id="9510-4956-0478-d4de" name="Witch Hunter Chimera" hidden="false" collective="false" import="true" type="upgrade">
<rules>
<rule id="5a7a-6393-4a37-6597" name="Firepoints" hidden="false">
<description>The Chimera is fitted with six hull lasguns for passengers to use. Up to six passangers can use them to fire at single target. Additionally, one model may fire a weapon from the top hatch using their own weapon, but doing so turns the Chimera into an open topped vehicle until the next turn. </description>
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<cost name="pts" typeId="4ed5-2f92-9abc-2870" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="3a1b-3bbd-5a6a-b58c" name="Space Marine Rhino" hidden="false" collective="false" import="true" type="model">
<selectionEntry id="3a1b-3bbd-5a6a-b58c" name="Space Marine Rhino" hidden="false" collective="false" import="true" type="unit">
<rules>
<rule id="73c4-d01f-d395-1775" name="Reliability" hidden="false">
<description>If a Rhino is immobilised and spends a turn without firing any weapons its drive may be able to effect a temporary repair that turn. On a D6 roll of 6 the vehicle will be free to move in its next Movement phase.</description>
Expand All @@ -2518,7 +2518,7 @@
<cost name="pts" typeId="4ed5-2f92-9abc-2870" value="50.0"/>
</costs>
</selectionEntry>
<selectionEntry id="0f78-b935-b599-6e97" name="Razorback" hidden="false" collective="false" import="true" type="model">
<selectionEntry id="0f78-b935-b599-6e97" name="Razorback" hidden="false" collective="false" import="true" type="unit">
<infoLinks>
<infoLink id="46d5-11fa-e2bc-dc73" name="Razorback" hidden="false" targetId="540f-efa3-f46e-c599" type="profile"/>
</infoLinks>
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<cost name="pts" typeId="4ed5-2f92-9abc-2870" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="b6ac-4e7b-e612-a0c5" name="Witch Hunter Rhino" hidden="false" collective="false" import="true" type="model">
<selectionEntry id="b6ac-4e7b-e612-a0c5" name="Witch Hunter Rhino" hidden="false" collective="false" import="true" type="unit">
<rules>
<rule id="d3c3-0b6c-693f-6d3f" name="Reliability" hidden="false">
<description>If a Rhino is immobilised and spends a turn without firing any weapons its drive may be able to effect a temporary repair that turn. On a D6 roll of 6 the vehicle will be free to move in its next Movement phase.</description>
Expand Down Expand Up @@ -4808,7 +4808,7 @@ Hellfire Round: The shot wounds on a 2+.</description>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8e7b-2321-0f64-7dd1" type="max"/>
</constraints>
<entryLinks>
<entryLink id="aab1-5f72-810f-00c6" name="Rhino" hidden="false" collective="false" import="true" targetId="b6ac-4e7b-e612-a0c5" type="selectionEntry"/>
<entryLink id="aab1-5f72-810f-00c6" name="Witch Hunter Rhino" hidden="false" collective="false" import="true" targetId="b6ac-4e7b-e612-a0c5" type="selectionEntry"/>
<entryLink id="5414-baa3-1758-346d" name="Repressor (IA)" hidden="false" collective="false" import="true" targetId="5fc5-eb60-c67f-ecf5" type="selectionEntry"/>
</entryLinks>
</selectionEntryGroup>
Expand Down Expand Up @@ -6889,7 +6889,7 @@ During the Imperial Guard Shooting Phase the Cyclops can be detonated. Place the
<cost name="pts" typeId="4ed5-2f92-9abc-2870" value="100.0"/>
</costs>
</selectionEntry>
<selectionEntry id="5fc5-eb60-c67f-ecf5" name="Repressor (IA)" hidden="false" collective="false" import="true" type="model">
<selectionEntry id="5fc5-eb60-c67f-ecf5" name="Repressor (IA)" hidden="false" collective="false" import="true" type="unit">
<rules>
<rule id="555a-17fd-6dbb-eeff" name="Reliability" hidden="false">
<description>If a Rhino is immobilised and spends a turn without firing any weapons its drive may be able to effect a temporary repair that turn. On a D6 roll of 6 the vehicle will be free to move in its next Movement phase.</description>
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