The HDR analysis shader and other specific HDR shaders will only work in DirectX 11, 12, OpenGL, or the Vulkan API!
Type in the possible values and hit ENTER to apply them. Clearing the input field and hitting ENTER again brings back the default value.
Overrides the colour space the shader uses for its calculations.
Possible values of interest are CSP_HDR10
for HDR10 and CSP_SCRGB
for scRGB.
Sanity check the values the shader outputs as this is a manual override.