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Adds tracking amount of time spent playing departments 2: The fall of…
… the Assistants. (tgstation#29105) * Ports Paradise Job exp system * changed to use json_decode and json_encode as recommended by oranges * updates changelog * Reee cyberboss * Changes to use a seperate table * Updates database changelog Changes to use mediumint * Back to wip we go. Changes sql stuff to how mso suggested Attempts the changes requested in the other pr. * work on stuff. * work on stuff. * Renamed proc for time remaining. Fixed updating time amounts. Added delay to fix firing at roundstart * exp is now stored in a global list, and only updated to the db at round end. * some stuff * Added button to toggle exempt status on a player. Still need to make it update the db * REEE Jordie. Undoes delaying exp updating to round end. Adds the updating filtering to the update_exp_client proc which is used again * Lowers a bunch of the times needed. * Makes tracking per job instead of per department. Department time is now calculated from job time. * Whoops forgot to update master first. Lemme save this Reverb should play cheeki breeki to people * I think I did this right. Too tired to test atm. Busy rewatching twintails ni narimasu * Removes var from proc arguments Fixes database stuff * Does some requested changes. Makes special_role be tracked instead of bundled under special. * Done, but need to refactor how it handles ghost roles. * Less false data wew * Changes * Updates db version More changes * More changes * More changes * revision fix * OOPS * fix schemas * Makes SQL error logging handled by Execute Gang role tracking now strips out the gang name and is generic.
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