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Tool Texture Cleanup, Claim command messages, max limit to Builder pr…
…ogress-needed (ldtteam#6726) from ldtteam#6657, protects against the negative percentages on builder resource-related UIs, caused by situations where neededResources was getting filled up while the work order itself was only partially filled. from same issue, cleans up the alpha channels on the guard tool, lumberjack restriction tool, and permission scepter. The minecolonies sceptergold isn't the one that gets actually used in all cases, but changed it anyway; will do the same in Structurize as a separate PR. adds a separate message for the Claim command in "false" mode, to better distinguish between claim and unclaim commands. Fixes a related typo.
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src/main/resources/assets/minecolonies/textures/items/scepterbeekeeper.png
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src/main/resources/assets/minecolonies/textures/items/sceptergold.png
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src/main/resources/assets/minecolonies/textures/items/scepterguard.png
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src/main/resources/assets/minecolonies/textures/items/scepterlumberjack.png
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src/main/resources/assets/minecolonies/textures/items/scepterpermission.png
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src/main/resources/assets/minecolonies/textures/items/sceptersteel.png
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src/main/resources/assets/minecolonies/textures/items/scrollblue.png
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src/main/resources/assets/minecolonies/textures/items/scrollmagic.png
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src/main/resources/assets/minecolonies/textures/items/scrollred.png
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src/main/resources/assets/minecolonies/textures/items/scrollrune.png
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src/main/resources/assets/minecolonies/textures/items/scrollruneup.png
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