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Merge pull request #7 from EpicMorg/develop
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@@ -1,66 +1,38 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{E34AE985-7C7E-49BA-A2B0-70D88F865265}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>EpicMorg.SteamPathsLib</RootNamespace> | ||
<AssemblyName>EpicMorg.SteamPathsLib</AssemblyName> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<Project Sdk="Microsoft.Net.Sdk"> | ||
<PropertyGroup> | ||
<ApplicationIcon>steam.ico</ApplicationIcon> | ||
<TargetFrameworks>net46;net461;net462;net47;net471;net472;net48;netstandard1.3;netcoreapp3.1</TargetFrameworks> | ||
<Company>EpicMorg</Company> | ||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild> | ||
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance> | ||
<RepositoryUrl>https://github.com/EpicMorg/SteamPathsLib</RepositoryUrl> | ||
<PackageIcon>steam.png</PackageIcon> | ||
<PackageProjectUrl>https://github.com/EpicMorg/SteamPathsLib</PackageProjectUrl> | ||
<Copyright>Copyright © EpicMorg 2020</Copyright> | ||
<AssemblyVersion>1.1.0.5</AssemblyVersion> | ||
<FileVersion>1.1.0.5</FileVersion> | ||
<Version>1.1.0.5</Version> | ||
<Description>Small helper for getting some registry keys of Steam.</Description> | ||
<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors> | ||
<PackageLicenseExpression>MIT</PackageLicenseExpression> | ||
<RepositoryType>git</RepositoryType> | ||
<PackageTags>steam epicmorg registry path helper vdf</PackageTags> | ||
<PackageReleaseNotes>Code review and optimizations, dotNetCore support</PackageReleaseNotes> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Model\ActiveProcessSteamRegistryData.cs" /> | ||
<Compile Include="Model\ConfigSteamData.cs" /> | ||
<Compile Include="Model\LibrarySteamData.cs" /> | ||
<Compile Include="Model\SteamAppManifestData.cs" /> | ||
<Compile Include="Model\SteamAppRegistryData.cs" /> | ||
<Compile Include="Model\SteamRegistryData.cs" /> | ||
<Compile Include="SteamPathsUtil.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="steam.ico" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Gameloop.Vdf"> | ||
<Version>0.5.0</Version> | ||
<None Include="steam.png"> | ||
<Pack>True</Pack> | ||
<PackagePath></PackagePath> | ||
</None> | ||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" /> | ||
<PackageReference Include="Gameloop.Vdf" Version="0.5.0" /> | ||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" /> | ||
<None Include="steam.ico"> | ||
<Pack>True</Pack> | ||
</None> | ||
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.164"> | ||
<PrivateAssets>all</PrivateAssets> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
12 changes: 3 additions & 9 deletions
12
src/EpicMorg.SteamPathsLib/Model/ActiveProcessSteamRegistryData.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
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namespace EpicMorg.SteamPathsLib.Model | ||
namespace EpicMorg.SteamPathsLib.Model | ||
{ | ||
public class ActiveProcessSteamRegistryData | ||
{ | ||
public string RegistryKey; | ||
public string RegistryKey { get; set; } | ||
|
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public int PID; | ||
public int PID { get; set; } | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace EpicMorg.SteamPathsLib.Model { | ||
public class ConfigSteamData { | ||
public string[] SteamLibraryFolders; | ||
namespace EpicMorg.SteamPathsLib.Model | ||
{ | ||
public class ConfigSteamData | ||
{ | ||
public string[] SteamLibraryFolders { get; set; } | ||
} | ||
} |
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@@ -1,13 +1,11 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
namespace EpicMorg.SteamPathsLib.Model | ||
{ | ||
using System.Collections.Generic; | ||
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namespace EpicMorg.SteamPathsLib.Model { | ||
public class LibrarySteamData { | ||
public string Path; | ||
public class LibrarySteamData | ||
{ | ||
public List<SteamAppManifestData> AppManifestDataList { get; set; } | ||
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public List<SteamAppManifestData> AppManifestDataList; | ||
public string Path { get; set; } | ||
} | ||
} |
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@@ -1,15 +1,13 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
namespace EpicMorg.SteamPathsLib.Model | ||
{ | ||
public class SteamAppManifestData | ||
{ | ||
public int AppId { get; set; } | ||
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namespace EpicMorg.SteamPathsLib.Model { | ||
public class SteamAppManifestData { | ||
public int AppId; | ||
public string Name; | ||
public string InstallDir; | ||
public string Name { get; set; } | ||
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public string Path; | ||
public string InstallDir { get; set; } | ||
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public string Path { get; set; } | ||
} | ||
} |
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@@ -1,20 +1,17 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
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namespace EpicMorg.SteamPathsLib.Model | ||
namespace EpicMorg.SteamPathsLib.Model | ||
{ | ||
public class SteamAppRegistryData | ||
{ | ||
public string RegistryKey; | ||
public string Name; | ||
public bool Installed { get; set; } | ||
|
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public bool Running { get; set; } | ||
|
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public bool Updating { get; set; } | ||
|
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public int AppId { get; set; } | ||
|
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public int AppId; | ||
public string Name { get; set; } | ||
|
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public bool Installed; | ||
public bool Runnig; | ||
public bool Updating; | ||
public string RegistryKey { get; set; } | ||
} | ||
} |
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@@ -1,26 +1,27 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
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namespace EpicMorg.SteamPathsLib.Model | ||
namespace EpicMorg.SteamPathsLib.Model | ||
{ | ||
public class SteamRegistryData | ||
{ | ||
public string RegistryKey; | ||
public string LastGameNameUsed; | ||
public string SourceModInstallPath; | ||
public string SteamExe; | ||
public string SteamPath; | ||
public string Language; | ||
public string PseudoUUID; | ||
public string ModInstallPath; | ||
public string RegistryKey { get; set; } | ||
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public string LastGameNameUsed { get; set; } | ||
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public string SourceModInstallPath { get; set; } | ||
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public string SteamExe { get; set; } | ||
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public string SteamPath { get; set; } | ||
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public string Language { get; set; } | ||
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public string PseudoUUID { get; set; } | ||
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public string ModInstallPath { get; set; } | ||
|
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public int RunningAppID; | ||
public int RunningAppID { get; set; } | ||
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public bool AlreadyRetriedOfflineMode; | ||
public bool RememberPassword; | ||
public bool AlreadyRetriedOfflineMode { get; set; } | ||
|
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public bool RememberPassword { get; set; } | ||
} | ||
} |
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