Master branch tested on 5.1 - 5.3
- Simplified workflow, no separate level, pressing right click on static mesh and selecting
Create Impostor Data
will create newImpostorData
asset, which will hold all the impostor data and through which impostor/traditional billboards creation workflow goes. ImpostorData asset is not necessary later, can be removed (useful to rebake the impostor after updating mesh); - Removed necessity of ImpostorBakerSwitch material function for mesh materials;
- Created separate action with its own editor for impostor baking, making it more straightforward;
- Updated traditional billboards functionality;