Procedurally generate terrain using Diamond-square fractal algorithm.
See native C++ implementation: https://github.com/Ernyoke/fractal-erosion
Try it out: https://ernyoke.github.io/fractal-erosion-webgl/
git clone [email protected]:Ernyoke/fractal-erosion-webgl.git
npm ci
npm run build
In order to run it development mode:
npm start
Using Github pages:
npm run deploy
- FractalErosionWPF: gitlab