Graduated from Belarusian State University of Informatics and Radioelectronics. Currently working as Render Developer at Wargaming.
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Wargaming.net
- Vilnius
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SteelEngine Public
Render engine with Vulkan API backend and RTX support
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VideoChat Public
Video chat using custom Babey Duplex Transmission Protocol (BDTP) based on TCP/UDP. Сoursework in 4th semester
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KRG Public
Forked from rmxbalanque/KRGKruger Prototype Game Engine
C++ MIT License UpdatedMar 13, 2022 -
ThreadGroupIDSwizzling Public
Forked from LouisBavoil/ThreadGroupIDSwizzlingHLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
HLSL UpdatedJan 13, 2021 -
VulkanScene Public
Render engine with deferred shading based on Vulkan API
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InteractiveGallery Public
Purely native android application with Vulkan API
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