Lists (3)
Sort Name ascending (A-Z)
Stars
std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
Physically-Based Rendering in glTF 2.0 using WebGL
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE.
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support
LaTeX. in C#. (ported from the wonderful iosMath project).
A toy C compiler that compatible with C23 and can do limited optimizations
Interactive ray tracer made with Vulkan compute shader.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A collection of useful .gitattributes templates
Differentiable rendering without approximation.
RCEngine 是一个基于 EasyX 的伪 3D 游戏引擎,旨在为用户提供一个简单、易于学习的游戏开发环境。使用 RCEngine,你可以快速创建一个你的伪 3D 游戏。
Rust ncm dumper gui program. A simple software to decode netease cloud music file.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.