Starred repositories
A simple implementation of the object pool pattern in C# for Godot.
A comprehensive solution for handling touch and gesture inputs in Godot Engine using C#. The InputEventGestureHandler class provides high-level gesture detection and emits events for various touch …
Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
🆓免费的 ChatGPT 镜像网站列表,持续更新。List of free ChatGPT mirror sites, continuously updated.
A curated list of free/libre plugins, scripts and add-ons for Godot
A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
General-purpose framework for creating metroidvania games in Godot.
Iconic font aggregator, collection, & patcher. 3,600+ icons, 50+ patched fonts: Hack, Source Code Pro, more. Glyph collections: Font Awesome, Material Design Icons, Octicons, & more
Godot 4 template, with shader, prototyping, animation, smooth character controller
Godot Engine – Multi-platform 2D and 3D game engine
unofficial git repo -- report bugs/issues/pull requests on https://gitlab.torproject.org/ --
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
Generic finite state machine for Godot engine 3.5 using CSharp.
Node-based dependency injection for C# Godot games.
A Collection of C# iImplementations for fuzzy string comparing and matching
Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual St…
Stable Diffusion built-in to Blender
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Tutorial project for car controller in Unity
UMapx extensions for video streaming and processing on Windows
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…