Skip to content

FelixFortis/adventure_time

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

85 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AdventureTime

A standalone, grid-based game that players can join, move around on and attack each other. This can be run on any client, although this Phoenix application is recommended as a good online interface. There is a GameDisplay module for working in the console when developing the application itself.

Installation

Add the following line to your to your list of dependencies in mix.exs:

def deps do
  [
    {:adventure_time, git: "[email protected]:felixfortis/adventure_time.git", tag: "0.1.0"}
  ]
end

Usage

  1. Create a few heroes:
iex> AdventureTime.HeroSupervisor.start_hero("test_hero_1")
iex> AdventureTime.HeroSupervisor.start_hero("test_hero_2")
  1. Use the GameDisplay module in the console for a basic view of the game from the point of view of the passed in hero:
iex> AdventureTime.GameDisplay.render_game("test_hero_1")
  1. Make changes to the heroes and render the game again to see the results:
# Note that heroes can only move one tile at a time, and only on "walkable" tiles.
# Consult AdventureTime.Arena.arena() to see which tiles are walkable and what their tile_refs are.
# This assumes that "test_hero_1" is somewhere like {4, 6} and wants to move up one tile to {3, 6}
iex> AdventureTime.HeroServer.move_to("test_hero_1", {3, 6})
iex> AdventureTime.GameDisplay.render_game("test_hero_1")

Contributing

  1. Clone the project to your development machine
  2. Install dependencies with mix deps.get
  3. Run the tests with mix test

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages