Welcome! This is the home of the Total War: ROME REMASTERED modding tools and documentation. This is the main place to access the official tools required to get you started.
- RR = Rome Remastered
- OG = Original Game (Rome Classic)
- PGOW = Feral's Pre Game Option Panel
- 2.0.0 -> 2.0.3 Differences & New Features
- 2.0.3 -> 2.0.4 Differences & New Features
- 2.0.3 -> 2.0.4 File Changes
- data_controlled_features
- descr_battle_ai_personalities
- descr_campaigns
- descr_sm_resources.txt
- DMB - descr_model_battle
- descr_mount.txt
- EDB - export_descr_buildings
- List of valid trait and ancillary effects
- EDU - export_descr_unit
- feral_descr_ai_personality.txt
- feral_descr_movement_multipliers.txt
- feral_descr_reputations_and_relations
- string_overrides
- toggles
- feral_descr_tonemap_lut.txt
- feral_descr_grass_textures.txt
- feral_descr_grass_usage.txt
- Launch Options - Logging & Debugging Tools
- Hording
- Scripting
- Movie_Cam
- Image Formats
- UI Modding Format Guide
- UI Modding Example
- Battle and Campaign Formulae
- Miscellaneous Tips
- Animations
- Buildings
- Characters
- Destruction
- Miscellaneous Tips
- Physical Info Files
- Vegetation
- Importing Rome Total War units to Total War: ROME REMASTERED
- Upscaling Rome Total War textures to Total War: ROME REMASTERED
- Settlement Overlay
The tools folder is full of scripts and tools that can assist modders in creating assets for the game. Below is a list of the current tools. All tools will be in a separate folder with the tool and a brief documentation file.
- Skeleton Converter (Update Skeleton version to Remastered format)
- Audio Packer (Used to unpack/pack
.feral.dat
files to and from raw files) - CAS Exporter (This tool will convert fbx files into cas files.)
- Campaign Map Tool (Mesh Generation using Blender)
- Unpack Characters (.cas files from .pak files)
- Unit Card Generation - Stand Alone GitHub for generating Unit Card images from models
- RSD Packer (Used to unpack/pack
.rsd
ui textures to and from raw files)
We have created a number of example mods, these are designed to demonstate as many of the newer modding features as possible so people can use it as a reference when making their own mods or reading the documentation found elsewhere in this GitHub repository.
You can find the mods on the next page, just download the specific folder you want and place it inside the "My mods" folder on your installation to experience the mod.
Below you will find links to third party resources that can help with modding Rome Remastered.
- IWTE - Extremely useful tool for any modder.
- Create RR Map Mesh & Textures (Beta Feature)
- Covert from .dae to .cas
- Bulk decompress Rome Remastered texture directory
- Total War Script Highlighting by Renato Pereira
- Visual Studio Code Plugin
- Adds support for syntax highlighting of the scripting language / data used in Rome Total War.
- In active development with more file formats being added over time
- Dagovax's Rome Modding Tools & Features - 3DS-Max scripts & more
- Settlement & Region Name Extractor
- TWC Wiki - Rome:Total War & Remastered - Modding Index
- Vercingetorix's xidx packer - Useful Packing Tool
- Packs and Repacks various idx files used by Rome Total War & ROME REMASTERED
- Swagger's LOD Generator - Blender plugin to generate LODs for models.
- We welcome pull requests with improvements to the tools or documentation
- Bugs logged here should ONLY relate to modding questions.