forked from naudio/NAudio
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
documentation for OffsetSampleProvider
- Loading branch information
Showing
3 changed files
with
60 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
# Using OffsetSampleProvider | ||
|
||
`OffsetSampleProvider` allows you to extract a sub-section of another `ISampleProvider`. You can skip over the start of the source `ISampleProvider` with `SkipOver` and limit how much audio you play from the source with `Take`. You can also insert leading and trailing silence with `DelayBy` and `LeadOut`. | ||
|
||
`Take` is especially useful when working with never-ending `ISampleProvider` sources such as `SignalGenerator`. | ||
|
||
Let's look at an example. Here, the `OffsetSampleProvider` uses a `SignalGenerator` as its source. It inserts 1 second of silence before playing for 5 seconds and then inserts 1 extra second of silence at the end: | ||
|
||
```c# | ||
// the source ISampleProvider | ||
var sineWave = new SignalGenerator() { | ||
Gain = 0.2, | ||
Frequency = 500, | ||
Type = SignalGeneratorType.Sin}; | ||
var trimmed = new OffsetSampleProvider(sineWave) { | ||
DelayBy = TimeSpan.FromSeconds(1), | ||
Take = TimeSpan.FromSeconds(5), | ||
LeadOut = TimeSpan.FromSeconds(1) | ||
}; | ||
``` | ||
|
||
For another example, let's say we have an audio file and we want to skip over the first one minute, and then take a 30 second excerpt and write it to a WAV file: | ||
|
||
```c# | ||
var source = new AudioFileReader("example.mp3"); | ||
var trimmed = new OffsetSampleProvider(source) { | ||
SkipOver = TimeSpan.FromSeconds(30), | ||
Take = TimeSpan.FromSeconds(60), | ||
WaveFileWriter.CreateWaveFile16(outputFilePath, trimmed); | ||
``` | ||
|
||
## Skip and Take Extension Methods | ||
|
||
NAudio also offers some helpful extension methods to simplify the above task. Skip and Take are extension methods on `ISampleProvider` and create an `OffsetSampleProvider` behind the scenes. So the previous example could be rewritten: | ||
|
||
```c# | ||
var trimmed = new AudioFileReader("example.mp3") | ||
.Skip(TimeSpan.FromSeconds(30)) | ||
.Take(TimeSpan.FromSeconds(60)); | ||
WaveFileWriter.CreateWaveFile16(outputFilePath, trimmed); | ||
``` | ||
|
||
## Optimizing SkipOver | ||
|
||
Note that `SkipOver` is implemented by simply reading that amount of audio from the source and discarding it. Obviously if the source is a file as in this example, it would be more efficient just to position it to the desired starting point: | ||
|
||
```c# | ||
var source = new AudioFileReader("example.mp3"); | ||
source.CurrentTime = TimeSpan.FromSeconds(30); | ||
var trimmed = source.Take(TimeSpan.FromSeconds(60)); | ||
WaveFileWriter.CreateWaveFile16(outputFilePath, trimmed); | ||
``` | ||
|
||
|
||
## Sample Accurate Trimming | ||
|
||
As well as the TimeSpan based versions of the `SkipOver`, `DelayBy` `Take` and `LeadOut` properties, there are sample based ones, for when you need accurate control over exactly how many samples of audio to skip and take. These are called `SkipOverSamples`, `DelayBySamples`, `TakeSamples` and `LeadOutSamples`. They're calculated automatically for you when you use the `TimeSpan` based properties, but you can set them directly yourself. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters