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An UE4 plugin to reassign controllers keys or axis at Runtime

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UEInputManager

A plugin to reassign controllers keys or axis at Runtime

#Functions

  • Get a list of all actions and axis assigned
  • Change any action or axis, or create new assignments
  • Persist changes do the Input.ini file
  • Search for axis or action key by name
  • Easy to use
  • You can use it in a full Blueprint project

** @TODO Create a how to use tutorial.

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An UE4 plugin to reassign controllers keys or axis at Runtime

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  • C++ 89.9%
  • C# 10.1%