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  1. Computational-Geometry Computational-Geometry Public

    Forked from morris821028/Computational-Geometry

    Lesson in school. Some matrial, homework and extra program implementation

    JavaScript

  2. Graphics Graphics Public

    Forked from Unity-Technologies/Graphics

    Unity Graphics - Including Scriptable Render Pipeline

    C#

  3. MyData MyData Public

    Forked from yyc-git/MyData

    share my data

  4. ikrig ikrig Public

    Forked from gustavoeb/ikrig

    An implementation of components of the IK Rig as described by Alexander Bereznyak

    Mathematica

  5. GASDocumentation GASDocumentation Public

    Forked from tranek/GASDocumentation

    My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

    C++

  6. PBR-White-Paper PBR-White-Paper Public

    Forked from QianMo/PBR-White-Paper

    ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

Repositories

Showing 10 of 12 repositories
  • PySide6-Code-Tutorial Public Forked from muziing/PySide6-Code-Tutorial

    可能是最好的PySide6中文教程!用代码实例讲解PySide6,附优质Demos、图标库、QSS皮肤、相关文章等分享!

    ForkZone/PySide6-Code-Tutorial’s past year of commit activity
    Python 0 GPL-3.0 153 0 0 Updated Oct 8, 2024
  • GASDocumentation Public Forked from tranek/GASDocumentation

    My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

    ForkZone/GASDocumentation’s past year of commit activity
    C++ 0 MIT 881 0 0 Updated Mar 12, 2024
  • Real-Time-Rendering-4th-Bibliography-Collection Public Forked from QianMo/Real-Time-Rendering-4th-Bibliography-Collection

    Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

    ForkZone/Real-Time-Rendering-4th-Bibliography-Collection’s past year of commit activity
    HTML 0 MIT 1,065 0 0 Updated Dec 12, 2022
  • Graphics Public Forked from Unity-Technologies/Graphics

    Unity Graphics - Including Scriptable Render Pipeline

    ForkZone/Graphics’s past year of commit activity
    C# 0 832 0 0 Updated Nov 13, 2022
  • Game-Programmer-Study-Notes Public Forked from QianMo/Game-Programmer-Study-Notes

    ⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

    ForkZone/Game-Programmer-Study-Notes’s past year of commit activity
    0 1,737 0 0 Updated Oct 16, 2021
  • Awesome-Unity-Shader Public Forked from QianMo/Awesome-Unity-Shader

    ⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

    ForkZone/Awesome-Unity-Shader’s past year of commit activity
    ShaderLab 0 1,098 0 0 Updated Oct 14, 2021
  • MyData Public Forked from yyc-git/MyData

    share my data

    ForkZone/MyData’s past year of commit activity
    0 175 0 0 Updated Sep 29, 2020
  • Unity-Design-Pattern Public Forked from QianMo/Unity-Design-Pattern

    🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

    ForkZone/Unity-Design-Pattern’s past year of commit activity
    C# 0 1,070 0 0 Updated Feb 6, 2020
  • PBR-White-Paper Public Forked from QianMo/PBR-White-Paper

    ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

    ForkZone/PBR-White-Paper’s past year of commit activity
    0 MIT 369 0 0 Updated Oct 12, 2019
  • ikrig Public Forked from gustavoeb/ikrig

    An implementation of components of the IK Rig as described by Alexander Bereznyak

    ForkZone/ikrig’s past year of commit activity
    Mathematica 0 MIT 23 0 0 Updated Jul 29, 2019

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