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Sprite Fix/Clothing Update (#474)
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Fixes the onmob sprite for Ranger stetson hat so that it's actually the new icon. Reconfigures the patrol helmet's behavior to mirror what a full helm would actually do (hiding mask/face/glasses/etc.)
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Jawnner authored Dec 1, 2021
1 parent 2a9408a commit 4c7aa90
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Showing 3 changed files with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions code/modules/clothing/head/f13factionhead.dm
Original file line number Diff line number Diff line change
Expand Up @@ -605,17 +605,17 @@
/obj/item/clothing/head/f13/ranger
name = "NCR ranger campaign hat"
desc = "(V) An NCR ranger hat, standard issue amongst all but the most elite rangers."
icon_state = "drillhat"
item_state = "drill_hat"
icon_state = "rangerhat"
item_state = "rangerhat"
armor = list("tier" = 5, "energy" = 40, "bomb" = 25, "bio" = 40, "rad" = 40, "fire" = 80, "acid" = 0)

/obj/item/clothing/head/helmet/f13/combat/ncr_patrol
name = "NCR patrol helmet"
desc = "(V) A combat helmet hand-manufactured in the NCR and issued to patrol rangers."
icon_state = "ncr_patrol_helmet"
item_state = "ncr_patrol_helmet"
flags_inv = HIDEEARS|HIDEHAIR
flags_cover = null
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH

/obj/item/clothing/head/helmet/f13/combat/ncr
name = "NCR combat helmet"
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Binary file modified icons/mob/clothing/head.dmi
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Binary file modified icons/obj/clothing/hats.dmi
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