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3.1.1-stable

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Also bump Info.plist for MacOS

3.1-stable

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Bump version to 3.1-stable \o/

Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!

This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.

Now feature development can restart towards 3.2 and 4.0!

3.0.6-stable

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3.0.6 changelog

2.1.5-stable

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Release 2.1.5-stable

3.0.5-stable

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Version 3.0.5-stable

3.0.4-stable

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Add changelog for 3.0.4

3.0.3-stable

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Update AUTHORS and DONORS list

New contributors added to AUTHORS:
@Nallebeorn, @ibrahn, @KellyThomas, @ShyRed

Thanks to all contributors and donors for making Godot possible!

[ci skip]

(cherry picked from commit a18fe06)

3.0.2-stable

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Bump to 3.0.2-stable

Thanks to all of our contributors!

3.0.1-stable

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Update the changelog for 3.0.1

3.0-stable

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Bump version to 3.0-stable \o/

Congratulations to everyone in the Godot community for the tremendous work
done on this release since 18 months, with hundreds of contributors pushing
almost 7500 commits with more than 3000 PRs and closing over 2000 issues
(and fixing even more than that, as many work-in-progress bugs were fixed
before an issue could be filled).

Godot 3.0 is definitely our biggest and boldest release so far, and we want
to thank the whole community for their unswerving support during this long
wait.

From there on, there is a lot of work to do to strengthen the foundations
that we built with 3.0, fixing the bugs that the many refactorings probably
introduced, optimizing new features and enhancing the usability again...

The 3.x era should be a fruitful one for Godot, and we hope that you will
continue using it to create awesome 2D and 3D games and increase the
notoriety of your favourite engine in the game development industry.

And now, let's all start waiting for 3.1...