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Tags: FreddyFunk/draco

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1.3.2

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Updated snapshot to 1.3.2

  - Bug fixes

1.3.1

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Version 1.3.1 release

* Fix issue with multiple attributes when skipping an attribute
transform

1.2.5

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Updated snapshot to 1.2.5

* On average 10% faster decoding
* Improved Javascript metadata API
* Bug fixes

1.2.4

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Updated snapshot to 1.2.4

* Up to 20% faster decoding
* Added support for integer attributes to our Javascript Encoder
* Fixed issues with THREE.DracoLoader not releasing memory associated
with the Draco module
* OBJ decoder can now be used to parse pure point clouds
* Added Unity plugins to support runtime loading and design-time
importing of encoded Draco files

1.2.2

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Updated Draco to 1.2.2

Fixed issues when parsing ill-formatted .obj files + various other
bugfixes

1.2.1

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Update Draco to 1.2.1

* Javascript and WebAssembly decoder size reduced by 35%
* Added specialized Javascript and Webassembly decoders for GLTF (size
reduction about 50% compared to the previous version)

1.2.0

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Updated Draco to 1.2.0

Improved compression for smaller meshes
Enhancements for upcoming Draco glTF2.0 extension
Fixed Android build issues
New, easier to use DRACOLoader.js

1.1.0

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Updated Draco to 1.1.0

The latest version of Draco brings a number of new compression
enhancements for even smaller models:
- Improved compression
  - Up to 40% better compression of normals
  - Up to 5% better compression for models with multiple attributes
- Faster decode speeds
  - 30% faster decoding for models with multiple attributes for lower compression levels 4 and below
    - Note: Decreases compression by 10%.
- Encoding of metadata to .obj (e.g. Draco can preserve material or sub-object names)
- Security fixes

1.0.1

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Merge pull request google#184 from google/update_snapshot

Update Draco snapshot.