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timecut

timecut is a Node.js program that records smooth videos of web pages that use JavaScript animations. It uses timeweb, timesnap, and puppeteer to open a web page, overwrite its time-handling functions, take snapshots of the web page, and then passes the results to ffmpeg to encode those frames into a video. This allows for slower-than-realtime and/or virtual high-fps capture of frames, while the resulting video is smooth.

You can run timecut from the command line or as a Node.js library. It requires ffmpeg, Node v8.9.0 or higher, and npm.

To only record screenshots and save them as pictures, see timesnap. For using virtual time in browser, see timeweb.

# timeweb, timecut, and timesnap Limitations

timeweb (and timesnap and timecut by extension) only overwrites JavaScript functions and video playback, so pages where changes occur via other means (e.g. through transitions/animations from CSS rules) will likely not render as intended.

Read Me Contents

# From the Command Line

# Global Install and Use

To install:

Due to an issue in puppeteer with permissions, timecut is not supported for global installation for root. You can configure npm to install global packages for a specific user following this guide: https://docs.npmjs.com/getting-started/fixing-npm-permissions#option-two-change-npms-default-directory

After configuring, run:

npm install -g timecut

To use:

timecut "url" [options]

# Local Install and Use

To install:

cd /path/to/installation/directory
npm install timecut

To use:

node /path/to/installation/directory/node_modules/timecut/cli.js "url" [options]

Alternatively:

To install:

cd /path/to/installation/directory
git clone https://github.com/tungs/timecut.git
cd timecut
npm install

To use:

node /path/to/installation/directory/timecut/cli.js "url" [options]

# Command Line url

The url can be a web url (e.g. https://github.com) or a file path, with relative paths resolving in the current working directory. If no url is specified, defaults to index.html. Remember to enclose urls that contain special characters (like # and &) with quotes.

# Command Line Examples

# Default behavior:

timecut

Opens index.html in the current working directory, sets the viewport to 800x600, captures at 60 frames per second for 5 virtual seconds (temporarily saving each frame), and saves video.mp4 with the yuv420p pixel format in the current working directory. The defaults may change in the future, so for long-term scripting, it's a good idea to explicitly pass these options, like in the following example.

# Setting viewport size, frames per second, duration, mode, and output:

timecut index.html --viewport="800,600" --fps=60 --duration=5 \
  --frame-cache --pix-fmt=yuv420p --output=video.mp4

Equivalent to the current default timecut invocation, but with explicit options. Opens index.html in the current working directory, sets the viewport to 800x600, captures at 60 frames per second for 5 virtual seconds (temporarily saving each frame), and saves the resulting video using the pixel format yuv420p as video.mp4.

# Using a selector:

timecut drawing.html -S "canvas,svg"

Opens drawing.html in the current working directory, crops each frame to the bounding box of the first canvas or svg element, and captures frames using default settings (5 seconds @ 60fps saving to video.mp4).

# Using offsets:

timecut "https://tungs.github.io/truchet-tiles-original/#autoplay=true&switchStyle=random" \ 
  -S "#container" \ 
  --left=20 --top=40 --right=6 --bottom=30 \
  --duration=20

Opens https://tungs.github.io/truchet-tiles-original/#autoplay=true&switchStyle=random (note the quotes in the url and selector are necessary because of the # and &). Crops each frame to the #container element, with an additional crop of 20px, 40px, 6px, and 30px for the left, top, right, and bottom, respectively. Captures frames for 20 virtual seconds at 60fps to video.mp4 in the current working directory.

# Command Line options

  • # Output: -O, --output name
    • Tells ffmpeg to save the video as name. Its file extension determines encoding if not explicitly specified.
  • # Frame Rate: -R, --fps frame rate
    • Frame rate (in frames per virtual second) of capture (default: 60).
  • # Duration: -d, --duration seconds
    • Duration of capture, in seconds (default: 5).
  • # Frames: --frames count
    • Number of frames to capture.
  • # Selector: -S, --selector "selector"
    • Crops each frame to the bounding box of the first item found by the CSS selector.
  • # Viewport: -V, --viewport dimensions
    • Viewport dimensions, in pixels, followed by optional keys. For example, 800 (for width), or "800,600" (for width and height), or "800,600,deviceScaleFactor=2" for (width, height, and deviceScaleFactor). When running in Windows, quotes may be necessary for parsing commas. For a list of optional keys, see config.viewport.
  • # Frame Cache: --frame-cache [directory]
    • Saves each frame temporarily to disk before ffmpeg processes it. If directory is not specified, temporarily creates one in the current working directory. Enabled by default. See cache frame mode.
  • # Pipe Mode: --pipe-mode
    • Experimental. Pipes frames directly to ffmpeg, without saving to disk. See pipe mode.
  • # Canvas Mode: --canvas-capture-mode [format]
    • Experimental. Captures images from canvas data instead of screenshots. See canvas capture mode. Can provide an optional image format (e.g. png), otherwise it uses the saved image's extension, or defaults to png if the format is not specified or supported. Can prefix the format with immediate: (e.g. immediate:png) to immediately capture pixel data after rendering, which is sometimes needed for some WebGL renderers. Specify the canvas using the --selector option, otherwise it defaults to the first canvas in the document.
  • # Start: -s, --start n seconds
    • Runs code for n virtual seconds before saving any frames (default: 0).
  • # X Offset: -x, --x-offset pixels
    • X offset of capture, in pixels (default: 0).
  • # Y Offset: -y, --y-offset pixels
    • Y offset of capture, in pixels (default: 0).
  • # Width: -W, --width pixels
    • Width of capture, in pixels.
  • # Height: -H, --height pixels
    • Height of capture, in pixels.
  • # No Even Width Rounding: --no-round-to-even-width
    • Disables automatic rounding of capture width up to the nearest even number.
  • # No Even Height Rounding: --no-round-to-even-height
    • Disables automatic rounding of capture height up to the nearest even number.
  • # Transparent Background: --transparent-background
    • Allows background to be transparent if there is no background styling. Only works if the output video format supports transparency.
  • # Left: -l, --left pixels
    • Left edge of capture, in pixels. Equivalent to --x-offset.
  • # Right: -r, --right pixels
    • Right edge of capture, in pixels. Ignored if width is specified.
  • # Top: -t, --top pixels
    • Top edge of capture, in pixels. Equivalent to --y-offset.
  • # Bottom: -b, --bottom pixels
    • Bottom edge of capture, in pixels. Ignored if height is specified.
  • # Unrandomize: -u, --unrandomize [seeds]
    • Overwrites Math.random with a seeded pseudorandom number generator. Can provide optional seeds as up to four comma separated integers (e.g. --unrandomize 2,3,5,7 or --unrandomize 42). If seeds is random-seed (i.e. --unrandomize random-seed), a random seed will be generated, displayed (if not in quiet mode), and used. If seeds is not provided, it uses the seeds 10,0,20,0.
  • # Executable Path: --executable-path path
    • Uses the Chromium/Chrome instance at path for puppeteer.
  • # Puppeteer Launch Arguments: -L, --launch-arguments arguments
    • Arguments to pass to Puppeteer/Chromium, enclosed in quotes. Example: --launch-arguments="--single-process". A list of arguments can be found here.
  • # No Headless: --no-headless
    • Runs Chromium/Chrome in windowed mode.
  • # Screenshot Type: --screenshot-type type
    • Output image format for the screenshots. By default, png is used. jpeg is also available.
  • # Screenshot Quality: --screenshot-quality number
    • Quality level between 0 to 1 for lossy screenshots. Defaults to 0.92 when in canvas capture mode and 0.8 otherwise.
  • # Extra input options: -e, --input-options options
    • Extra arguments for ffmpeg input, enclosed in quotes. Example: --input-options="-framerate 30"
  • # Extra output options: -E, --output-options options
    • Extra arguments for ffmpeg output, enclosed in quotes. Example: --output-options="-vf scale=320:240"
  • # Pixel Format: --pix-fmt pixel format
    • Pixel format for output video (default: yuv420p).
  • # Start Delay: --start-delay n seconds
    • Waits n real seconds after loading the page before starting to capture.
  • # Keep Frames: --keep-frames
    • Doesn't delete frames after processing them. Doesn't do anything in pipe mode.
  • # Quiet: -q, --quiet
    • Suppresses console logging.
  • # Stop Function Name: --stop-function-name function name
    • Creates a function with function name that the client web page can call to stop capturing. For instance, --stop-function-name=stopCapture could be called in the client, via stopCapture().
  • # Version: -v, --version
    • Displays version information. Immediately exits.
  • # Help: -h, --help
    • Displays command line options. Immediately exits.

# From Node.js

timecut can also be included as a library inside Node.js programs.

# Node Install

npm install timecut --save

# Node Examples

# Basic Use:

const timecut = require('timecut');
timecut({
  url: 'https://tungs.github.io/truchet-tiles-original/#autoplay=true&switchStyle=random',
  viewport: {
    width: 800,               // sets the viewport (window size) to 800x600
    height: 600
  },
  selector: '#container',     // crops each frame to the bounding box of '#container'
  left: 20, top: 40,          // further crops the left by 20px, and the top by 40px
  right: 6, bottom: 30,       // and the right by 6px, and the bottom by 30px
  fps: 30,                    // saves 30 frames for each virtual second
  duration: 20,               // for 20 virtual seconds 
  output: 'video.mp4'         // to video.mp4 of the current working directory
}).then(function () {
  console.log('Done!');
});

# Multiple pages:

const timecut = require('timecut');
var pages = [
  {
    url: 'https://tungs.github.io/truchet-tiles-original/#autoplay=true',
    output: 'truchet-tiles.mp4',
    selector: '#container'
  }, {
    url: 'https://breathejs.org/examples/Drawing-US-Counties.html',
    output: 'counties.mp4',
    selector: null // with no selector, it defaults to the viewport dimensions
  }
];
(async () => {
  for (let page of pages) {
    await timecut({
      url: page.url,
      output: page.output,
      selector: page.selector,
      viewport: {
        width: 800,
        height: 600
      },
      duration: 20
    });
  }
})();

# Node API

The Node API is structured similarly to the command line options, but there are a few options for the Node API that are not accessible through the command line interface: config.logToStdErr, config.navigatePageToURL, config.preparePage, config.preparePageForScreenshot, config.outputStream, config.logger, and certain config.viewport properties.

timecut(config)

  • # config <Object>
    • # url <string> The url to load. It can be a web url, like https://github.com or a file path, with relative paths resolving in the current working directory (default: index.html).
    • # output <string> Tells ffmpeg to save the video as name. Its file extension determines encoding if not explicitly specified. Default name: video.mp4.
    • # fps <number> frame rate, in frames per virtual second, of capture (default: 60).
    • # duration <number> Duration of capture, in seconds (default: 5).
    • # frames <number> Number of frames to capture. Overrides default fps or default duration.
    • # selector <string> Crops each frame to the bounding box of the first item found by the specified CSS selector.
    • # frameCache <string|boolean> Saves each frame temporarily to disk before ffmpeg processes it. If config.frameCache is a string, uses that as the directory to save the temporary files. If config.frameCache is a boolean true, temporarily creates a directory in the current working directory. See cache frame mode.
    • # pipeMode <boolean> Experimental. If set to true, pipes frames directly to ffmpeg, without saving to disk. See pipe mode.
    • # viewport <Object>
      • # width <number> Width of viewport, in pixels (default: 800).
      • # height <number> Height of viewport, in pixels (default: 600).
      • # deviceScaleFactor <number> Device scale factor (default: 1).
      • # isMobile <boolean> Specifies whether the meta viewport tag should be used (default: false).
      • # hasTouch <boolean> Specifies whether the viewport supports touch (default: false).
      • # isLandscape <boolean> Specifies whether the viewport is in landscape mode (default: false).
    • # canvasCaptureMode <boolean | string>
      • Experimental. Captures images from canvas data instead of screenshots. See canvas capture mode. Can provide an optional image format (e.g. png), otherwise it uses the saved image's extension, or defaults to png if the format is not specified or supported. Can prefix the format with immediate: (e.g. immediate:png) to immediately capture pixel data after rendering, which is sometimes needed for some WebGL renderers. Specify the canvas by setting config.selector, otherwise it defaults to the first canvas in the document.
    • # start <number> Runs code for config.start virtual seconds before saving any frames (default: 0).
    • # xOffset <number> X offset of capture, in pixels (default: 0).
    • # yOffset <number> Y offset of capture, in pixels (default: 0).
    • # width <number> Width of capture, in pixels.
    • # height <number> Height of capture, in pixels.
    • # transparentBackground <boolean> Allows background to be transparent if there is no background styling. Only works if the output video format supports transparency.
    • # roundToEvenWidth <boolean> Rounds capture width up to the nearest even number (default: true).
    • # roundToEvenHeight <boolean> Rounds capture height up to the nearest even number (default: true).
    • # left <number> Left edge of capture, in pixels. Equivalent to config.xOffset.
    • # right <number> Right edge of capture, in pixels. Ignored if config.width is specified.
    • # top <number> Top edge of capture, in pixels. Equivalent to config.yOffset.
    • # bottom <number> Bottom edge of capture, in pixels. Ignored if config.height is specified.
    • # unrandomize <boolean | string | number | Array<number>> Overwrites Math.random with a seeded pseudorandom number generator. If it is a number, an array of up to four numbers, or a string of up to four comma separated numbers, then those values are used as the initial seeds. If it is true, then the default seed is used. If it is the string 'random-seed', a random seed will be generated, displayed (if quiet mode is not enabled), and used.
    • # executablePath <string> Uses the Chromium/Chrome instance at config.executablePath for puppeteer.
    • # launchArguments <Array <string>> Extra arguments for Puppeteer/Chromium. Example: ['--single-process']. A list of arguments can be found here.
    • # headless <boolean> Runs puppeteer in headless (nonwindowed) mode (default: true).
    • # screenshotType <string> Output image format for the screenshots. By default, 'png' is used. 'jpeg' is also available.
    • # screenshotQuality <number> Quality level between 0 to 1 for lossy screenshots. Defaults to 0.92 when in canvas capture mode and 0.8 otherwise.
    • # inputOptions <Array <string>> Extra arguments for ffmpeg input. Example: ['-framerate', '30']
    • # outputOptions <Array <string>> Extra arguments for ffmpeg output. Example: ['-vf', 'scale=320:240']
    • # pixFmt <string> Pixel format for output video (default: yuv420p).
    • # startDelay <number> Waits config.startDelay real seconds after loading before starting (default: 0).
    • # keepFrames <boolean> If set to true, doesn't delete frames after processing them. Doesn't do anything in pipe mode.
    • # quiet <boolean> Suppresses console logging.
    • # logger <function(...Object)> Replaces console logging with a particular function. The passed arguments are the same as those to console.log (in this case, usually one string).
    • # logToStdErr <boolean> Logs to stderr instead of stdout. Doesn't do anything if config.quiet is set to true.
    • # stopFunctionName <string> function name that the client web page can call to stop capturing. For instance, 'stopCapture' could be called in the client, via stopCapture().
    • # navigatePageToURL <function(Object)> A function that navigates a puppeteer page to a URL, overriding the default navigation to a URL. The function should return a promise that resolves once the page is finished navigating. The function is passed the following object:
      • # page <Page> the puppeteer page
      • # url <string> the url to navigate to
    • # preparePage <function(Page)> A setup function that will be called one time before taking screenshots. If it returns a promise, capture will be paused until the promise resolves.
      • page <Page> The puppeteer instance of the page being captured.
    • # preparePageForScreenshot <function(Page, number, number)> A setup function that will be called before each screenshot. If it returns a promise, capture will be paused until the promise resolves.
      • page <Page> The puppeteer instance of the page being captured.
      • frameNumber <number> The current frame number (1 based).
      • totalFrames <number> The total number of frames.
    • # outputStream <stream()> A node stream to write data to from ffmpeg
    • # outputStreamOptions <Object> Optional configuration object when using config.outputStream
      • # format <string> Format of piped output. Defaults to 'mp4' if undefined.
      • # movflags <string> String representing MOV muxer flags to pass via -movflags argument. Defaults to 'frag_keyframe+empty_moov+faststart' if undefined.
  • # returns: <Promise> resolves after all the frames have been captured.

# timecut Modes

# Capture Modes

timecut can capture frames to using one of two modes:

  • # Screenshot capture mode (default) uses puppeteer's built-in API to take screenshots of Chromium/Chrome windows. It can capture most parts of a webpage (e.g. div, svg, canvas) as they are rendered on the webpage. It can crop images, round to even widths/heights, but it usually runs slower than canvas capture mode.
  • # Canvas capture mode (experimental) directly copies data from a canvas element and is often faster than using screenshot capture mode. If the background of the canvas is transparent, it may show up as transparent or black depending on the captured image format and the output video format. Configuration options that adjust the crop and round to an even width/height do not currently have an effect. To use this mode, use the --canvas-capture-mode option from the command line or set config.canvasCaptureMode from Node.js. Also specify the canvas using a css selector, using the --selector option from the command line or setting config.selector from Node.js, otherwise it uses the first canvas element.

# Frame Transfer Modes

timecut can pass frames to ffmpeg using one of two modes:

# How it works

timecut uses timesnap to record frames to send to ffmpeg. timesnap uses puppeteer's page.evaluateOnNewDocument feature to automatically overwrite a page's native time-handling JavaScript functions and objects (new Date(), Date.now, performance.now, requestAnimationFrame, setTimeout, setInterval, cancelAnimationFrame, cancelTimeout, and cancelInterval) to custom ones that use a virtual timeline, allowing for JavaScript computation to complete before taking a screenshot.

This work was inspired by a talk by Noah Veltman, who described altering a document's Date.now and performance.now functions to refer to a virtual time and using puppeteer to change that virtual time and take snapshots.

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