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Removed unused imports.
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Andre Mohren authored and Mailaender committed Jul 28, 2020
1 parent e019b70 commit 006a876
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Showing 145 changed files with 0 additions and 191 deletions.
1 change: 0 additions & 1 deletion OpenRA.Game/FieldLoader.cs
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using System.Reflection;
using System.Runtime.Serialization;
using System.Text.RegularExpressions;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;

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1 change: 0 additions & 1 deletion OpenRA.Game/FieldSaver.cs
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using System.Globalization;
using System.Linq;
using System.Reflection;
using OpenRA.Graphics;
using OpenRA.Primitives;

namespace OpenRA
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1 change: 0 additions & 1 deletion OpenRA.Game/FileSystem/ZipFile.cs
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using System.IO;
using System.Linq;
using ICSharpCode.SharpZipLib.Zip;
using OpenRA.Primitives;

namespace OpenRA.FileSystem
{
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1 change: 0 additions & 1 deletion OpenRA.Game/Graphics/ModelAnimation.cs
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#endregion

using System;
using System.Collections.Generic;
using OpenRA.Primitives;

namespace OpenRA.Graphics
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1 change: 0 additions & 1 deletion OpenRA.Game/InstalledMods.cs
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Primitives;
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1 change: 0 additions & 1 deletion OpenRA.Game/Map/ProjectedCellLayer.cs
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*/
#endregion

using System;
using OpenRA.Primitives;

namespace OpenRA
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2 changes: 0 additions & 2 deletions OpenRA.Game/Network/UnitOrders.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Server;
using OpenRA.Traits;

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1 change: 0 additions & 1 deletion OpenRA.Game/PlayerDatabase.cs
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#endregion

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
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1 change: 0 additions & 1 deletion OpenRA.Game/Traits/ActivityUtils.cs
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#endregion

using System.Diagnostics;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Support;

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1 change: 0 additions & 1 deletion OpenRA.Game/WorldViewportSizes.cs
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*/
#endregion

using System.Collections.Generic;
using OpenRA.Primitives;

namespace OpenRA
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Activities/Leap.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Mods.Common.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Activities/VoxelHarvesterDockSequence.cs
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*/
#endregion

using OpenRA.Activities;
using OpenRA.Mods.Cnc.Traits.Render;
using OpenRA.Mods.Common.Activities;

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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/FileFormats/HvaReader.cs
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using System;
using System.IO;
using OpenRA.Graphics;

namespace OpenRA.Mods.Cnc.FileFormats
{
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/SpriteLoaders/ShpTDLoader.cs
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using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.FileFormats;
using OpenRA.Mods.Common.FileFormats;
using OpenRA.Primitives;

namespace OpenRA.Mods.Cnc.SpriteLoaders
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Traits/Attack/AttackTDGunboatTurreted.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Traits/ConyardChronoReturn.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
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*/
#endregion

using System;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs
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using System.Collections.Generic;
using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
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2 changes: 0 additions & 2 deletions OpenRA.Mods.Cnc/Traits/MadTank.cs
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#endregion

using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Traits/Minelayer.cs
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using OpenRA.Mods.Cnc.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

namespace OpenRA.Mods.Cnc.Traits
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using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
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4 changes: 0 additions & 4 deletions OpenRA.Mods.Cnc/Traits/Render/WithHarvesterSpriteBody.cs
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*/
#endregion

using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Traits/ResourcePurifier.cs
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*/
#endregion

using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Cnc/Traits/SupportPowers/ChronoshiftPower.cs
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using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Activities/Air/FallToEarth.cs
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#endregion

using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Activities/Air/ReturnToBase.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
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3 changes: 0 additions & 3 deletions OpenRA.Mods.Common/Activities/Air/TakeOff.cs
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*/
#endregion

using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Activities
{
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Activities/Move/MoveAdjacentTo.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Activities/PickupUnit.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
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*/
#endregion

using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;

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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/ActorExts.cs
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using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

namespace OpenRA.Mods.Common
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/ColorValidator.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;

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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Commands/DevCommands.cs
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#endregion

using System;
using System.Globalization;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/EditorBrushes/EditorDefaultBrush.cs
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using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Widgets
{
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3 changes: 0 additions & 3 deletions OpenRA.Mods.Common/Effects/SpawnActorEffect.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Effects
{
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Effects/SpriteAnnotation.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Graphics/ActorPreview.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
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*/
#endregion

using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Graphics/TextAnnotationRenderable.cs
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*/
#endregion

using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Graphics/UITextRenderable.cs
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*/
#endregion

using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Lint/CheckConflictingMouseBounds.cs
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using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Lint
{
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2 changes: 0 additions & 2 deletions OpenRA.Mods.Common/Lint/CheckPlayers.cs
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using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Scripting;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Lint
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/LoadScreens/LogoStripeLoadScreen.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Orders/PlaceBuildingOrderGenerator.cs
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using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Pathfinder/PathSearch.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Projectiles/GravityBomb.cs
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using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;

namespace OpenRA.Mods.Common.Projectiles
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1 change: 0 additions & 1 deletion OpenRA.Mods.Common/Projectiles/LaserZap.cs
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*/
#endregion

using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
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