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#region Copyright & License Information | ||
/* | ||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS) | ||
* This file is part of OpenRA, which is free software. It is made | ||
* available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of | ||
* the License, or (at your option) any later version. For more | ||
* information, see COPYING. | ||
*/ | ||
#endregion | ||
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using System; | ||
using System.Linq; | ||
using OpenRA.Activities; | ||
using OpenRA.Mods.Cnc.Traits; | ||
using OpenRA.Mods.Common.Activities; | ||
using OpenRA.Mods.Common.Traits; | ||
using OpenRA.Traits; | ||
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namespace OpenRA.Mods.Cnc.Activities | ||
{ | ||
public class LeapAttack : Activity | ||
{ | ||
readonly Target target; | ||
readonly AttackLeapInfo info; | ||
readonly AttackLeap attack; | ||
readonly Mobile mobile, targetMobile; | ||
readonly EdibleByLeap edible; | ||
readonly bool allowMovement; | ||
readonly IFacing facing; | ||
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public LeapAttack(Actor self, Target target, bool allowMovement, AttackLeap attack, AttackLeapInfo info) | ||
{ | ||
this.target = target; | ||
this.info = info; | ||
this.attack = attack; | ||
this.allowMovement = allowMovement; | ||
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mobile = self.Trait<Mobile>(); | ||
facing = self.TraitOrDefault<IFacing>(); | ||
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if (target.Type == TargetType.Actor) | ||
{ | ||
targetMobile = target.Actor.TraitOrDefault<Mobile>(); | ||
edible = target.Actor.TraitOrDefault<EdibleByLeap>(); | ||
} | ||
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attack.IsAiming = true; | ||
} | ||
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public override Activity Tick(Actor self) | ||
{ | ||
if (IsCanceled || edible == null) | ||
return NextActivity; | ||
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// Run this even if the target became invalid to avoid visual glitches | ||
if (ChildActivity != null) | ||
{ | ||
ChildActivity = ActivityUtils.RunActivity(self, ChildActivity); | ||
return this; | ||
} | ||
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if (target.Type != TargetType.Actor || !edible.CanLeap(self) || !target.IsValidFor(self) || !attack.HasAnyValidWeapons(target)) | ||
return NextActivity; | ||
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var minRange = attack.GetMinimumRangeVersusTarget(target); | ||
var maxRange = attack.GetMaximumRangeVersusTarget(target); | ||
if (!target.IsInRange(self.CenterPosition, maxRange) || target.IsInRange(self.CenterPosition, minRange)) | ||
{ | ||
if (!allowMovement) | ||
return NextActivity; | ||
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QueueChild(new MoveWithinRange(self, target, minRange, maxRange)); | ||
return this; | ||
} | ||
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if (attack.Armaments.All(a => a.IsReloading)) | ||
return this; | ||
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// Use CenterOfSubCell with ToSubCell instead of target.Centerposition | ||
// to avoid continuous facing adjustments as the target moves | ||
var targetSubcell = targetMobile != null ? targetMobile.ToSubCell : SubCell.Any; | ||
var destination = self.World.Map.CenterOfSubCell(target.Actor.Location, targetSubcell); | ||
var origin = self.World.Map.CenterOfSubCell(self.Location, mobile.FromSubCell); | ||
var desiredFacing = (destination - origin).Yaw.Facing; | ||
if (facing != null && facing.Facing != desiredFacing) | ||
{ | ||
QueueChild(new Turn(self, desiredFacing)); | ||
return this; | ||
} | ||
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QueueChild(new Leap(self, target, mobile, targetMobile, info.Speed.Length, attack, edible)); | ||
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// Re-queue the child activities to kill the target if it didn't die in one go | ||
return this; | ||
} | ||
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protected override void OnLastRun(Actor self) | ||
{ | ||
attack.IsAiming = false; | ||
base.OnLastRun(self); | ||
} | ||
} | ||
} |
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