Cache AxisAlignedBB for tile entity render frustrum check #771
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The vanilla code creates a new AxisAlignedBB instance everytime
TileEntity#getRenderBoundingBox()
is called, this spams allocation a lot during rendering.I made it cache and return the same bounding box if the coordinates of the tile entity are the same.
This might introduce a bug if the implementation of getRenderBoundingBox is overwritten and depends on other parameters than just the tile entity position.
Needs to be tested with the TE that change the default implementation of
TileEntity#getRenderBoundingBox()
Fixes : #689