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TCP Full Duplex Server Client Communication (TheAlgorithms#856)
* TCP Full Duplex Server Client Communication * Changes made to successfully complete 5th Check * Update client_server/tcp_full_duplex_server.c Co-authored-by: David Leal <[email protected]> * updating DIRECTORY.md * Update tcp_full_duplex_client.c * Update client_server/tcp_full_duplex_client.c Co-authored-by: David Leal <[email protected]> Co-authored-by: David Leal <[email protected]> Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
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/** | ||
* @file | ||
* @author [NVombat](https://github.com/NVombat) | ||
* @brief Client-side implementation of [TCP Full Duplex | ||
* Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) | ||
* @see tcp_full_duplex_server.c | ||
* | ||
* @details | ||
* The algorithm is based on the simple TCP client and server model. However, | ||
* instead of the server only sending and the client only receiving data, | ||
* The server and client can both send and receive data simultaneously. This is | ||
* implemented by using the `fork` function call so that in the server the child | ||
* process can recieve data and parent process can send data, and in the client | ||
* the child process can send data and the parent process can receive data. It | ||
* runs an infinite loop and can send and receive messages indefinitely until | ||
* the user exits the loop. In this way, the Full Duplex Form of communication | ||
* can be represented using the TCP server-client model & socket programming | ||
*/ | ||
|
||
#include <arpa/inet.h> /// For the type in_addr_t and in_port_t | ||
#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers | ||
#include <netinet/in.h> /// For in_addr and sockaddr_in structures | ||
#include <stdint.h> /// For specific bit size values of variables | ||
#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output | ||
#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions | ||
#include <string.h> /// Various functions for manipulating arrays of characters | ||
#include <sys/socket.h> /// For macro definitions related to the creation of sockets | ||
#include <sys/types.h> /// For definitions to allow for the porting of BSD programs | ||
#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions | ||
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#define PORT 10000 /// Define port over which communication will take place | ||
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/** | ||
* @brief Utility function used to print an error message to `stderr`. | ||
* It prints `str` and an implementation-defined error | ||
* message corresponding to the global variable `errno`. | ||
* @returns void | ||
*/ | ||
void error() | ||
{ | ||
perror("Socket Creation Failed"); | ||
exit(EXIT_FAILURE); | ||
} | ||
|
||
/** | ||
* @brief Main function | ||
* @returns 0 on exit | ||
*/ | ||
int main() | ||
{ | ||
/** Variable Declarations */ | ||
uint32_t | ||
sockfd; ///< socket descriptors - Like file handles but for sockets | ||
char sendbuff[1024], | ||
recvbuff[1024]; ///< character arrays to read and store string data | ||
/// for communication | ||
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||
struct sockaddr_in | ||
server_addr; ///< asic structures for all syscalls and functions that | ||
/// deal with internet addresses. Structures for handling | ||
/// internet addresses | ||
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||
/** | ||
* The TCP socket is created using the socket function. | ||
* | ||
* AF_INET (Family) - it is an address family that is used to designate the | ||
* type of addresses that your socket can communicate with | ||
* | ||
* SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides | ||
* for the bidirectional, reliable, sequenced, and unduplicated flow of data | ||
* without record boundaries. Aside from the bidirectionality of data flow, | ||
* a pair of connected stream sockets provides an interface nearly identical | ||
* to pipes. | ||
* | ||
* 0 (Protocol) - Specifies a particular protocol to be used with the | ||
* socket. Specifying a protocol of 0 causes socket() to use an unspecified | ||
* default protocol appropriate for the requested socket type. | ||
*/ | ||
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) | ||
{ | ||
error(); | ||
} | ||
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||
/** | ||
* Server Address Information | ||
* | ||
* The bzero() function erases the data in the n bytes of the memory | ||
* starting at the location pointed to, by writing zeros (bytes | ||
* containing '\0') to that area. | ||
* | ||
* We bind the server_addr to the internet address and port number thus | ||
* giving our socket an identity with an address and port where it can | ||
* listen for connections | ||
* | ||
* htons - The htons() function translates a short integer from host byte | ||
* order to network byte order | ||
* | ||
* htonl - The htonl() function translates a long integer from host byte | ||
* order to network byte order | ||
* | ||
* These functions are necessary so that the binding of address and port | ||
* takes place with data in the correct format | ||
*/ | ||
bzero(&server_addr, sizeof(server_addr)); | ||
server_addr.sin_family = AF_INET; | ||
server_addr.sin_port = htons(PORT); | ||
server_addr.sin_addr.s_addr = htonl(INADDR_ANY); | ||
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printf("Client is running...\n"); | ||
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/** | ||
* Connects the client to the server address using the socket descriptor | ||
* This enables the two to communicate and exchange data | ||
*/ | ||
connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); | ||
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printf("Client is connected...\n"); | ||
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||
/** | ||
* Communication between client and server | ||
* | ||
* The bzero() function erases the data in the n bytes of the memory | ||
* starting at the location pointed to, by writing zeros (bytes | ||
* containing '\0') to that area. The variables are emptied and then | ||
* ready for use | ||
* | ||
* The fork function call is used to create a child and parent process | ||
* which run and execute code simultaneously | ||
* | ||
* The child process is used to send data and after doing so | ||
* sleeps for 5 seconds to wait for the parent to receive data | ||
* | ||
* The parent process is used to receive data and after doing so | ||
* sleeps for 5 seconds to wait for the child to send data | ||
* | ||
* The server and client can communicate indefinitely till one of them | ||
* exits the connection | ||
* | ||
* Since the exchange of information between the server and client takes | ||
* place simultaneously this represents FULL DUPLEX COMMUNICATION | ||
*/ | ||
pid_t pid; | ||
pid = fork(); | ||
if (pid == 0) /// Value of 0 is for child process | ||
{ | ||
while (1) | ||
{ | ||
bzero(&sendbuff, sizeof(sendbuff)); | ||
printf("\nType message here: "); | ||
fgets(sendbuff, 1024, stdin); | ||
send(sockfd, sendbuff, strlen(sendbuff) + 1, 0); | ||
printf("\nMessage sent!\n"); | ||
sleep(5); | ||
// break; | ||
} | ||
} | ||
else /// Parent Process | ||
{ | ||
while (1) | ||
{ | ||
bzero(&recvbuff, sizeof(recvbuff)); | ||
recv(sockfd, recvbuff, sizeof(recvbuff), 0); | ||
printf("\nSERVER: %s\n", recvbuff); | ||
sleep(5); | ||
// break; | ||
} | ||
} | ||
|
||
/// Close Socket | ||
close(sockfd); | ||
printf("Client is offline...\n"); | ||
return 0; | ||
} |
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/** | ||
* @file | ||
* @author [NVombat](https://github.com/NVombat) | ||
* @brief Server-side implementation of [TCP Full Duplex | ||
* Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) | ||
* @see tcp_full_duplex_server.c | ||
* | ||
* @details | ||
* The algorithm is based on the simple TCP client and server model. However, | ||
* instead of the server only sending and the client only receiving data, | ||
* The server and client can both send and receive data simultaneously. This is | ||
* implemented by using the `fork` function call so that in the server the child | ||
* process can recieve data and parent process can send data, and in the client | ||
* the child process can send data and the parent process can receive data. It | ||
* runs an infinite loop and can send and receive messages indefinitely until | ||
* the user exits the loop. In this way, the Full Duplex Form of communication | ||
* can be represented using the TCP server-client model & socket programming | ||
*/ | ||
|
||
#include <arpa/inet.h> /// For the type in_addr_t and in_port_t | ||
#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers | ||
#include <netinet/in.h> /// For in_addr and sockaddr_in structures | ||
#include <stdint.h> /// For specific bit size values of variables | ||
#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output | ||
#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions | ||
#include <string.h> /// Various functions for manipulating arrays of characters | ||
#include <sys/socket.h> /// For macro definitions related to the creation of sockets | ||
#include <sys/types.h> /// For definitions to allow for the porting of BSD programs | ||
#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions | ||
|
||
#define PORT 10000 /// Define port over which communication will take place | ||
|
||
/** | ||
* @brief Utility function used to print an error message to `stderr`. | ||
* It prints `str` and an implementation-defined error | ||
* message corresponding to the global variable `errno`. | ||
* @returns void | ||
*/ | ||
void error() | ||
{ | ||
perror("Socket Creation Failed"); | ||
exit(EXIT_FAILURE); | ||
} | ||
|
||
/** | ||
* @brief Main function | ||
* @returns 0 on exit | ||
*/ | ||
int main() | ||
{ | ||
/** Variable Declarations */ | ||
uint32_t sockfd, | ||
conn; ///< socket descriptors - Like file handles but for sockets | ||
char recvbuff[1024], | ||
sendbuff[1024]; ///< character arrays to read and store string data | ||
/// for communication | ||
|
||
struct sockaddr_in server_addr, | ||
client_addr; ///< asic structures for all syscalls and functions that | ||
/// deal with internet addresses. Structures for handling | ||
/// internet addresses | ||
socklen_t ClientLen; /// size of address | ||
|
||
/** | ||
* The TCP socket is created using the socket function | ||
* | ||
* AF_INET (Family) - it is an address family that is used to designate the | ||
* type of addresses that your socket can communicate with | ||
* | ||
* SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides | ||
* for the bidirectional, reliable, sequenced, and unduplicated flow of data | ||
* without record boundaries. Aside from the bidirectionality of data flow, | ||
* a pair of connected stream sockets provides an interface nearly identical | ||
* to pipes | ||
* | ||
* 0 (Protocol) - Specifies a particular protocol to be used with the | ||
* socket. Specifying a protocol of 0 causes socket() to use an unspecified | ||
* default protocol appropriate for the requested socket type | ||
*/ | ||
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) | ||
{ | ||
error(); ///< Error if the socket descriptor has a value lower than 0 - | ||
/// socket wasnt created | ||
} | ||
|
||
/** | ||
* Server Address Information | ||
* | ||
* The bzero() function erases the data in the n bytes of the memory | ||
* starting at the location pointed to, by writing zeros (bytes | ||
* containing '\0') to that area | ||
* | ||
* We bind the server_addr to the internet address and port number thus | ||
* giving our socket an identity with an address and port where it can | ||
* listen for connections | ||
* | ||
* htons - The htons() function translates a short integer from host byte | ||
* order to network byte order | ||
* | ||
* htonl - The htonl() function translates a long integer from host byte | ||
* order to network byte order | ||
* | ||
* These functions are necessary so that the binding of address and port | ||
* takes place with data in the correct format | ||
*/ | ||
bzero(&server_addr, sizeof(server_addr)); | ||
server_addr.sin_family = AF_INET; | ||
server_addr.sin_port = htons(PORT); | ||
server_addr.sin_addr.s_addr = htonl(INADDR_ANY); | ||
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printf("Server is running...\n"); | ||
|
||
/** | ||
* This binds the socket descriptor to the server thus enabling the server | ||
* to listen for connections and communicate with other clients | ||
*/ | ||
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) | ||
{ | ||
error(); /// If binding is unsuccessful | ||
} | ||
/** | ||
* This is to listen for clients or connections made to the server | ||
* | ||
* The limit is currently at 5 but can be increased to listen for | ||
* more connections | ||
* | ||
* It listens to connections through the socket descriptor | ||
*/ | ||
listen(sockfd, 5); | ||
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printf("Server is listening...\n"); | ||
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/** | ||
* When a connection is found, a socket is created and connection is | ||
* accepted and established through the socket descriptor | ||
*/ | ||
conn = accept(sockfd, (struct sockaddr *)NULL, NULL); | ||
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printf("Server is connected...\n"); | ||
|
||
/** | ||
* Communication between client and server | ||
* | ||
* The bzero() function erases the data in the n bytes of the memory | ||
* starting at the location pointed to, by writing zeros (bytes | ||
* containing '\0') to that area. The variables are emptied and then | ||
* ready for use | ||
* | ||
* The fork function call is used to create a child and parent process | ||
* which run and execute code simultaneously | ||
* | ||
* The child process is used to receive data and after doing so | ||
* sleeps for 5 seconds to wait for the parent to send data | ||
* | ||
* The parent process is used to send data and after doing so | ||
* sleeps for 5 seconds to wait for the child to receive data | ||
* | ||
* The server and client can communicate indefinitely till one of them | ||
* exits the connection | ||
* | ||
* Since the exchange of information between the server and client takes | ||
* place simultaneously this represents FULL DUPLEX COMMUNICATION | ||
*/ | ||
pid_t pid; | ||
pid = fork(); | ||
if (pid == 0) /// Value of 0 is for child process | ||
{ | ||
while (1) | ||
{ | ||
bzero(&recvbuff, sizeof(recvbuff)); | ||
recv(conn, recvbuff, sizeof(recvbuff), 0); | ||
printf("\nCLIENT : %s\n", recvbuff); | ||
sleep(5); | ||
// break; | ||
} | ||
} | ||
else /// Parent process | ||
{ | ||
while (1) | ||
{ | ||
bzero(&sendbuff, sizeof(sendbuff)); | ||
printf("\nType message here: "); | ||
fgets(sendbuff, 1024, stdin); | ||
send(conn, sendbuff, strlen(sendbuff) + 1, 0); | ||
printf("\nMessage Sent!\n"); | ||
sleep(5); | ||
// break; | ||
} | ||
} | ||
|
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/// Close socket | ||
close(sockfd); | ||
printf("Server is offline...\n"); | ||
return 0; | ||
} |