Stars
Spectral.js is a paint like color mixing library utilizing the Kubelka-Munk theory.
Optimized GPU noise functions and utilities
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
Online Filter Viewer
[Unity] GPU-optimized marching cubes isosurface reconstruction
3D fluid simulation on the in Unity
Codes (mostly shaders) written during the events (e.g. Cookie Parties, live coding jams).
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Productive, portable, and performant GPU programming in Python.
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
2D Delaunay triangulation (dela) - super stable (bella!)
The C# math library used in Unity providing vector types and math functions with a shader like syntax