This is a fork of carpet mod 1.12, largely because I was too lazy to make my own mod, and plus it relies on some of the infrastructure of carpet mod (not much tho tbh).
The code for this version of scarpet is basically a copy pasta of the first scarpet's code, 1.13.2, which is a lot easier to put into mc. The original plan was to use this, but then I found https://github.com/Advait-Sen/ScarpetInterpreter which does the hard work for me.
Note that here we use a simplified fork of that (https://github.com/Dustless-SMP/ScarpetInterpreter), which doesn't contain so much of the mathsy stuff.
- Clone this repository.
- Run
gradlew setupCarpetmod
in the root project directory.
- To use Eclipse, run
gradlew eclipse
, then import the project in Eclipse. - To use Intellij, run
gradlew idea
, then import the project in Intellij.
Edit the files in the src
folder, like you would for a normal project. The only special things you have to do are as follows:
Use gradlew genPatches
Use gradlew setupCarpetmod
. It WILL overwrite your local changes to src, so be careful.
In case you made changes to the local copy of the code in src
, run genPatches
to update the project according to your src.
Use gradlew createRelease
. The release will be a ZIP file containing all modified classes, obfuscated, in the build/distributions
folder.
Use mktest.cmd
to run the modified server with generated patches as a localhost server. It requires gradlew createRelease
to finish successfully as well as using default paths for your minecraft installation folder.
In case you use different paths, you might need to modify the build script. This will leave a ready server jar file in your saves folder.
It requires to have 7za installed in your paths