This shader allows you to create infinately non-repeating hextile patterns for textures. Normally repeating textures looks very...well...repetitive. With this shader you can apply it to a sprite or texture and get some really great randomized results! Perfect for grass, cobblestone, ground, etc!
- Practical Real-Time Hex-tiling - Morten S. Mikkelsen, Unity Technologies, USA
- Inifinite Hex-Grid Tiling - Ben Cloward