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Starred repositories
real time ASTC texture compression by computer shader
Script for downloading latest DXC release from github
A simple 2D implementation of Radiance Cascades by Alexander Sannikov in Unity
Cross-platform, low-code media SDK for Unity Engine.
Fully Procedural and Dynamic Grass for Unity URP
An highly customizable stylized water shader for Unity 6
Lua核心工具包,包含对面向对象,组件系统(灵活的绑定解绑模式),mvc分模块加载,事件分发系统等常用模式的封装。同时提供打印,内存泄漏检测,性能分析等常用工具类。
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Provides better random number utilities and weighted collections for .NET and Unity.
MrEngine is a cross-platform 3d rendering engine with native support OpenGL ES 3.0、Vulkan、Metal、DX11、DX12 API backend
A recreation of the classic RTS game Starcraft by Blizzard, on Unity3D
Easily find out what exactly is changing specific transform position / rotation / scale
Standalone version of KlayGE's DXBC2GLSL
renderdoc python extension for exporting FBX file
Implementing Adaptive Virtual Texture in HDRP
PBR(Physical Based Rendering)realization tutorial in Unity
Browser built-in icons, StyleSheets and VisualTreeAssets in Unity Editor.
Alexander Sannikov's Radiance Cascades for Unity's URP
GpuScript allows you to write C# programs that run at supercomputer speeds on a single GPU. Learn it in 30 minutes. Write & debug large and complex projects specifically designed to run on the GPU.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.