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Android Kotlin SDK for LiveKit

Official Android Client SDK for LiveKit. Easily add video & audio capabilities to your Android apps.

Docs

Docs and guides at https://docs.livekit.io

Installation

LiveKit for Android is available as a Maven package.

...
dependencies {
  implementation "io.livekit:livekit-android:<version>"
  // Snapshots of the latest development version are available at:
  // implementation "io.livekit:livekit-android:<version>-SNAPSHOT"
}

You'll also need jitpack as one of your repositories.

subprojects {
    repositories {
        google()
        mavenCentral()
        // ...
        maven { url 'https://jitpack.io' }
        
        // For SNAPSHOT access
        // maven { url 'https://s01.oss.sonatype.org/content/repositories/snapshots/' }
    }
}

Sample App

There are two sample apps with similar functionality:

Usage

Permissions

LiveKit relies on the RECORD_AUDIO and CAMERA permissions to use the microphone and camera. These permission must be requested at runtime. Reference the sample app for an example.

Publishing camera and microphone

room.localParticipant.setCameraEnabled(true)
room.localParticipant.setMicrophoneEnabled(true)

Sharing screen

// create an intent launcher for screen capture
// this *must* be registered prior to onCreate(), ideally as an instance val
val screenCaptureIntentLauncher = registerForActivityResult(
    ActivityResultContracts.StartActivityForResult()
) { result ->
    val resultCode = result.resultCode
    val data = result.data
    if (resultCode != Activity.RESULT_OK || data == null) {
        return@registerForActivityResult
    }
    lifecycleScope.launch {
        room.localParticipant.setScreenShareEnabled(true, data)
    }
}

// when it's time to enable the screen share, perform the following
val mediaProjectionManager =
    getSystemService(MEDIA_PROJECTION_SERVICE) as MediaProjectionManager
screenCaptureIntentLauncher.launch(mediaProjectionManager.createScreenCaptureIntent())

Rendering subscribed tracks

LiveKit uses SurfaceViewRenderer to render video tracks. A TextureView implementation is also provided through TextureViewRenderer. Subscribed audio tracks are automatically played.

class MainActivity : AppCompatActivity(), RoomListener {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        ...
        val url = "wss://your_host";
        val token = "your_token"

        lifecycleScope.launch {
            // Create Room object.
            val room = LiveKit.create(
                applicationContext,
                RoomOptions(),
            )
        
            // Setup event handling.
            launch {
                room.events.collect { event ->
                    when(event){
                        is RoomEvent.TrackSubscribed -> onTrackSubscribed(event)
                    }
                }
            }
            
            // Connect to server.
            room.connect(
                url,
                token,
                ConnectOptions()
            )
            
            // Turn on audio/video recording.
            val localParticipant = room.localParticipant
            localParticipant.setMicrophoneEnabled(true)
            localParticipant.setCameraEnabled(true)
        }
    }

    private fun onTrackSubscribed(event: RoomEvent.TrackSubscribed) {
        if (event.track is VideoTrack) {
            attachVideo(track)
        }
    }

    private fun attachVideo(videoTrack: VideoTrack) {
        // viewBinding.renderer is a `io.livekit.android.renderer.SurfaceViewRenderer` in your
        // layout
        videoTrack.addRenderer(viewBinding.renderer)
    }
}

@FlowObservable

Properties marked with @FlowObservable can be accessed as a Kotlin Flow to observe changes directly:

coroutineScope.launch {
    room::activeSpeakers.flow.collectLatest { speakersList ->
        /*...*/
    }
}

Dev Environment

To develop the Android SDK or running the sample app, you'll need:

For those developing on Apple M1 Macs, please add below to $HOME/.gradle/gradle.properties

protoc_platform=osx-x86_64

Optional (Dev convenience)

  1. Download webrtc sources from https://webrtc.googlesource.com/src
  2. Add sources to Android Studio by pointing at the webrtc/sdk/android folder.

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LiveKit SDK for Android

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