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UE4 4.21 project which serves as an example on how to implement blueprint code through a single asset replacement for Halo the Master Chief Collection.

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MCCMenuPatcher

UE4 4.21 project which serves as an example on how to implement blueprint code through a single asset replacement for Halo the Master Chief Collection. The pak is created with u4pak: https://github.com/panzi/u4pak

This works for both the Steam and Windows Store version. For the Windows Store version there's additional steps required which isn't covered here.

In order to create a pak that can be used in MCC:

GENERATING THE PATCH

  1. Open the project with UE4 4.21
  2. Under file -> Cook Content for Windows
  3. When content is cooked, go to Saved/Cooked/WindowsNoEditor/MCC/
  4. Remove everything in said MCC folder except the content folder
  5. Run the MCC folder through u4pak
  6. Rename the pak file to whatever you want but add "_p" to the end of the name

APPLYING THE PATCH

  1. Browse to the folder where you can find MCC's pak file (Halo the Master Chief Collection/MCC/Content/Paks/)
  2. Create a new folder named ~mods (it can be any name as long as it's precedes the pak file in alphabetical order)
  3. Paste the generated pak file in the ~mods folder
  4. Run MCC with EAC disabled

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UE4 4.21 project which serves as an example on how to implement blueprint code through a single asset replacement for Halo the Master Chief Collection.

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