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[physx] Add support for Linux, macOS, and UWP (microsoft#13849)
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@@ -1,5 +1,4 @@ | ||
Source: physx | ||
Version: 4.1.1 | ||
Port-Version: 5 | ||
Port-Version: 6 | ||
Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs | ||
Supports: !uwp |
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diff --git a/physx/source/geomutils/src/gjk/GuGJKType.h b/physx/source/geomutils/src/gjk/GuGJKType.h | ||
index a0099e2f..b824ec7a 100644 | ||
--- a/physx/source/geomutils/src/gjk/GuGJKType.h | ||
+++ b/physx/source/geomutils/src/gjk/GuGJKType.h | ||
@@ -151,7 +151,7 @@ namespace Gu | ||
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virtual Ps::aos::Vec3V getCenter() const { return mAToB.transform(getConvex<Convex>().getCenter()); } | ||
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- PX_FORCE_INLINE Ps::aos::PsMatTransformV& getRelativeTransform(){ return mAToB; } | ||
+ PX_FORCE_INLINE const Ps::aos::PsMatTransformV& getRelativeTransform(){ return mAToB; } | ||
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//ML: we can't force inline function, otherwise win modern will throw compiler error | ||
PX_INLINE RelativeConvex<typename ConvexGeom<Convex>::Type > getGjkConvex() const |
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