This is a fix to make FlightHUD work with Do a barrel roll mod.
This fix removes all estimation of roll angle, it just inject to RenderSystem and retrive the value camera.getRotation()
.
So, no matter how other mods rotates the view, it will always be perfict align to the player ViewRotation.
Related Projects:
- Origional Repo: https://github.com/frodare/FlightHud
- Patch Author: https://github.com/allemangD/FlightHud
- Flight HUD: Reborn: https://github.com/MikhailTapio/FlightHud
Source code for each version
- 1.18.2: https://github.com/HuJK/FlightHUD-Do-a-Barrel-Roll-Fix/tree/dabr-1.18.2
- 1.19.4: https://github.com/HuJK/FlightHUD-Do-a-Barrel-Roll-Fix/tree/dabr-1.19.4
- 1.20~1.20.4: https://github.com/HuJK/FlightHUD-Do-a-Barrel-Roll-Fix/tree/dabr-1.20
- 1.20.5~1.20.6: https://github.com/HuJK/FlightHUD-Do-a-Barrel-Roll-Fix/tree/dabr-1.20.5
- 1.21~1.21.1: https://github.com/HuJK/FlightHUD-Do-a-Barrel-Roll-Fix/tree/dabr-1.21
Flight HUD is a client side Fabric Minecraft Mod that adds a flight style HUD like one you would see in a flight simulator.
- pitch ladder
- artificial horizon
- flight path (prograde vector)
- air speed with sliding scale
- heading with sliding scale
- direction ordinals and axes
- altitude with sliding scale (relative to block zero)
- height (distance from ground)
- elevation summary showing
- void damage mark
- block zero
- ground level
- build limit
- current altitude
- elytra health percentage
- location in x/z