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Complete 'save' page intro + new section
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dacap committed Mar 17, 2017
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Expand Up @@ -4,6 +4,9 @@ You can save your sprite using *File > Save* menu.

Aseprite uses `.aseprite` (or `.ase`) file types to save full sprite
information (layers, frames, tags, palettes, etc.). But you can save
your sprite as other file types if you don't need all this information.
For example, you can [open](open.md) a `.png` file, editing it,
and save it again as `.png` (without using the `.aseprite` format).

## Save as a copy

Expand All @@ -23,6 +26,12 @@ a file type for static images. E.g. `frame1.png` where `1` specifies
the number of the first frame, and `.png` the static file type used to
save each frame. See how to [load a sequence of images](open.md#loading-image-sequences).

## Save just one frame

Since **Aseprite v1.2-beta2** you can save one frame (or the set of selected frames/layers):

<p><a href="http://imgur.com/fDyDtnm"><img src="http://i.imgur.com/fDyDtnm.gif" title="source: imgur.com" /></a></p>

---

**SEE ALSO**
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