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media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it rea…
…dable The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d but is perhaps more readable. Signed-off-by: zhong jiang <[email protected]> Signed-off-by: Hans Verkuil <[email protected]> Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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