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media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it rea…
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…dable

The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d
but is perhaps more readable.

Signed-off-by: zhong jiang <[email protected]>
Signed-off-by: Hans Verkuil <[email protected]>
Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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xiongzhongjiang authored and mchehab committed Nov 5, 2019
1 parent 9ecb671 commit d973933
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion drivers/media/v4l2-core/v4l2-dv-timings.c
Original file line number Diff line number Diff line change
Expand Up @@ -757,7 +757,7 @@ bool v4l2_detect_gtf(unsigned frame_height,
pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;

hsync = (frame_width * 8 + 50) / 100;
hsync = ((hsync + GTF_CELL_GRAN / 2) / GTF_CELL_GRAN) * GTF_CELL_GRAN;
hsync = DIV_ROUND_CLOSEST(hsync, GTF_CELL_GRAN) * GTF_CELL_GRAN;

h_fp = h_blank / 2 - hsync;

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