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Italink/README.md

Hi

I'm a game engine engineer from China

you can ask me about anything 💬here

My next focus will be on creating some useful plugins for Unreal Engine 5.

If you can see its full name, it means I'm programming it:

  • Procedural Content Processor:Provide procedural methods to manage objects, assets and worlds.
  • Gaussian Splatting For Unreal Engine:Convert primitives into 3D Gaussians.
  • Blueprint_C: Generate C++ code proxy of blueprint.
  • Enhanced Asset:Separate some properties of binary assets into readable text to enhance version control and multi - person collaboration.
  • Vxxxxxx Cxxxxxxx
  • Rxxxxxxx Sxxxxxxx
  • Fxxxx Axxxxxxxx Cxxxxxx
  • Wxxxx Oxxxxxxxx
  • Jxx Hxxxxxx
  • Uxxxxx Wxxxxxxxx Exxxxx(Project)
  • Utopia(Project)
  • Txx Axxxxxxx ox Gxxx Pxxxxxxxxx (Blog)

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  1. ModernGraphicsEngineGuide ModernGraphicsEngineGuide Public

    现代图形引擎入门指南

    C++ 387 39

  2. ProceduralContentProcessor ProceduralContentProcessor Public

    Unreal Engine Plugin: Provide procedural methods to manage objects, assets and worlds.

    1

  3. GaussianSplattingForUnrealEngine GaussianSplattingForUnrealEngine Public

    Gaussian Splatting Unreal Engine Plugin: Convert primitives into 3D Gaussians

    Python 25 5

  4. QNeumorphism QNeumorphism Public

    neumorphism in Qt

    C++ 16 1

  5. Blueprint_C Blueprint_C Public

    Unreal Engine plugin for generate C++ code proxy of blueprint

    C++ 12

  6. MyComputerCareer MyComputerCareer Public

    Windows user input monitoring tool

    C++ 3 1