you can ask me about anything 💬here
My next focus will be on creating some useful plugins for Unreal Engine 5.
If you can see its full name, it means I'm programming it:
- Procedural Content Processor:Provide procedural methods to manage objects, assets and worlds.
- Gaussian Splatting For Unreal Engine:Convert primitives into 3D Gaussians.
- Blueprint_C: Generate C++ code proxy of blueprint.
- Enhanced Asset:Separate some properties of binary assets into readable text to enhance version control and multi - person collaboration.
- Vxxxxxx Cxxxxxxx
- Rxxxxxxx Sxxxxxxx
- Fxxxx Axxxxxxxx Cxxxxxx
- Wxxxx Oxxxxxxxx
- Jxx Hxxxxxx
- Uxxxxx Wxxxxxxxx Exxxxx(Project)
- Utopia(Project)
- Txx Axxxxxxx ox Gxxx Pxxxxxxxxx (Blog)