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# Voxelite | ||
![](img/vx1.png) | ||
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**Voxelite** was a student project for professor Dachsbacher's computer graphics lab at the Karlsruhe Institute of Technology (Computer Science M.Sc.). | ||
**Voxelite** was a student project for professor Dachsbacher's _Graphics & Game Development_ course at the Karlsruhe Institute of Technology (Computer Science M.Sc.). | ||
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It consists of a proposal, 4 sets of presentation slides, 8k lines of source code written in 3 months and was awarded the maximum grade. | ||
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## Goals | ||
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- Implement contemporary rendering techniques | ||
- Implement contemporary graphics techniques | ||
- Volumetric light scattering as post-process | ||
- Cascaded shadow mapping (PCSS) | ||
- Cascaded shadow mapping (+PCSS) | ||
- Physically-based rendering | ||
- Screen-space reflections | ||
- Ambient occlusion | ||
- Normal mapping | ||
- Bloom | ||
- Create an efficient OpenGL voxel renderer | ||
- Transparency-compatible bloom | ||
- Create an efficient OpenGL deferred voxel renderer | ||
- Asynchronous chunk meshing | ||
- Six total culling methods | ||
- Nine total culling methods | ||
- Texture atlas generation | ||
- Asynchronous transparency sorting | ||
- Mixed RGB flood-fill voxel lighting | ||
- Generate procedural terrain | ||
- Parallel noise-based chunk generator | ||
- Includes a few different biomes and structures | ||
- Spline tree for maximum configuration | ||
- Multiple biomes and structures | ||
- Practically unlimited world size | ||
- RGB flood-fill voxel lighting | ||
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If you're thinking of a Minecraft clone - yes, pretty much that. We even stole the textures! Hopefully made up for it | ||
If you're thinking of a Minecraft clone - yes, pretty much that. We even stole the textures! Hopefully made up for that | ||
with all our enhancements ;-) | ||
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### Non-goals | ||
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- Add gameplay elements beyond block placement | ||
- Create a well-documented, future-proof codebase | ||
- Create a well-documented, impeccable codebase | ||
- Cross-platform compatibility (Windows only) | ||
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## Dependencies | ||
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| Type | Solution | | ||
| ------------------- | ------------- | | ||
| Native bindings | LWJGL | | ||
| OpenGL abstraction | BeaconGL | | ||
| User Interface | ImGui | | ||
| 3D Noise | OpenSimplex2 | | ||
| Logging | Log4j | | ||
| Data Structures | FastUtil | | ||
| Testing | JUnit / JMH | | ||
| Other | Gson / Jansi | | ||
| Native bindings | [LWJGL](https://github.com/LWJGL/lwjgl3) | | ||
| OpenGL abstraction | [BeaconGL](https://github.com/ItsFlare/BeaconGL) | | ||
| User Interface | [ImGui](https://github.com/SpaiR/imgui-java) | | ||
| 3D Noise | [OpenSimplex2](https://github.com/KdotJPG/OpenSimplex2) | | ||
| Logging | [Log4j](https://github.com/apache/logging-log4j2) | | ||
| Data Structures | [FastUtil](https://github.com/vigna/fastutil) | | ||
| Testing | [JUnit](https://github.com/junit-team/junit5) / [JMH](https://github.com/openjdk/jmh) | | ||
| Other | [Gson](https://github.com/google/gson) / [Jansi](https://github.com/fusesource/jansi) | | ||
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## Thanks | ||
- Prof. Dr.-Ing. Carsten Dachsbacher | ||
- Killian Herveau, M.Sc | ||
- Reiner Dolp, M.Sc | ||
- Baldur Karlsson ([renderdoc](https://github.com/baldurk/renderdoc)) |
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