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Unreal Engine hot update manage and package plugin.
From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
croakfang / UmaViewer
Forked from katboi01/UmaViewerAsset Viewer for Uma Musume
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Reusable RendererFeature of MobileScreenSpacePlanarReflection
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Understand Human Behavior to Align True Needs
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
Unity BiRP vs URP Benchmark 2.0
Volumetric Clouds for Unity URP (Universal Render Pipeline).
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
Shadow Volume for Static-Scene-Object of Unity
ComfyUI node that let you pick the way in which prompt weights are interpreted
A massively parallel, high-level programming language
哔哩下载姬downkyi,哔哩哔哩网站视频下载工具,支持批量下载,支持8K、HDR、杜比视界,提供工具箱(音视频提取、去水印等)。
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC
Texture processing tools with support for Direct3D 10 and 11 formats.
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Real-time path tracing library and sample
A flexible UI framework for Unreal Engine