Skip to content
View JWhiteCat's full-sized avatar

Block or report JWhiteCat

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Unreal Engine hot update manage and package plugin.

C++ 1,279 336 Updated Oct 24, 2024

Unity GPU布料物理模拟入门

C# 68 11 Updated Apr 15, 2021

From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"

Python 723 43 Updated Dec 2, 2024

[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

Python 2,094 91 Updated Aug 5, 2024

Asset Viewer for Uma Musume

C# 40 5 Updated Oct 29, 2024

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,121 575 Updated Jan 23, 2025

Reusable RendererFeature of MobileScreenSpacePlanarReflection

C# 1,084 159 Updated Nov 14, 2022

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,627 1,703 Updated Jan 1, 2025

Understand Human Behavior to Align True Needs

Python 3,680 329 Updated Jul 20, 2024

various benchmark scenes for SRP batcher ( both LWRP & HDRP )

C# 215 78 Updated Jan 28, 2022

Unity BiRP vs URP Benchmark 2.0

ShaderLab 14 2 Updated Nov 12, 2023
C# 8 1 Updated Jan 15, 2025

Volumetric Clouds for Unity URP (Universal Render Pipeline).

C# 207 12 Updated Nov 25, 2024

Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)

C++ 56 9 Updated Oct 11, 2020

Shadow Volume for Static-Scene-Object of Unity

C# 164 28 Updated May 21, 2019

ComfyUI node that let you pick the way in which prompt weights are interpreted

Python 345 33 Updated Aug 7, 2024

physically based path tracer on gpu

Makefile 55 8 Updated Aug 16, 2020

A massively parallel, high-level programming language

Rust 17,954 444 Updated Dec 26, 2024

哔哩下载姬downkyi,哔哩哔哩网站视频下载工具,支持批量下载,支持8K、HDR、杜比视界,提供工具箱(音视频提取、去水印等)。

C# 21,871 2,376 Updated Oct 12, 2024

Real-Time Rendering Framework

C++ 2,763 504 Updated Jan 7, 2025

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

C++ 1,320 202 Updated Jun 19, 2024

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,446 150 Updated Sep 17, 2024

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 1,076 192 Updated Mar 10, 2024

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

C 230 49 Updated Aug 4, 2024

in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC

HLSL 39 8 Updated Sep 28, 2021

Texture processing tools with support for Direct3D 10 and 11 formats.

C++ 584 215 Updated Dec 21, 2020

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

C 1,100 246 Updated Jan 17, 2025

Real-time path tracing library and sample

C++ 650 67 Updated Mar 19, 2024

A flexible UI framework for Unreal Engine

C++ 223 36 Updated Jul 29, 2023
Next