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changing to use projectdefinitions
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mordentral committed Aug 22, 2019
1 parent 82d8610 commit 60bbd65
Showing 1 changed file with 5 additions and 4 deletions.
9 changes: 5 additions & 4 deletions Source/VRExpPluginExample.Target.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,28 +17,29 @@ public VRExpPluginExampleTarget(TargetInfo Target) : base(Target)
* This is our Steam App ID.
* # Define in both server and client targets
*/
GlobalDefinitions.Add("UE4_PROJECT_STEAMSHIPPINGID=480");
ProjectDefinitions.Add("UE4_PROJECT_STEAMSHIPPINGID=480");



/*
* This is used on SetProduct(), and should be the same as your Product Name
* under Dedicated Game Server Information in Steamworks
* # Define in the Server target
*/
//GlobalDefinitions.Add("UE4_PROJECT_STEAMPRODUCTNAME=\"MyGame\"");
//ProjectDefinitions.Add("UE4_PROJECT_STEAMPRODUCTNAME=\"MyGame\"");

/*
* This is used on SetModDir(), and should be the same as your Product Name
* under Dedicated Game Server Information in Steamworks
* # Define in the client target
*/
//GlobalDefinitions.Add("UE4_PROJECT_STEAMGAMEDIR=\"MyGame\"");
//ProjectDefinitions.Add("UE4_PROJECT_STEAMGAMEDIR=\"MyGame\"");

/*
* This is what shows up under the game filter in Steam server browsers.
* # Define in both server and client targets
*/
//GlobalDefinitions.Add("UE4_PROJECT_STEAMGAMEDESC=\"My Game\"");
//ProjectDefinitions.Add("UE4_PROJECT_STEAMGAMEDESC=\"My Game\"");
}

//
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